Quote Originally Posted by vetch View Post
I agree, but it's not necessary for you to understand where a class fantasy comes from to respect the fact that a lot of players do have that fantasy.



Missing the point again. 'Healing and buffing allies' class fantasy and 'doing damage to enemy' class fantasy are not interchangeable. I can't just flip a switch on my brain and start to find one enjoyable when I didn't before, superficial similarities of focus notwithstanding.

Though, I concur that buffing and encounter control are more interesting. Certainly more interesting than 'Push Enemy Healthbar Leftward Spell Number Eight (of Twelve)'. CBU3 doesn't seem to agree with us, though; they seem to be absolutely terrified of players being able to interface with their encounters beyond 'make bar go up or down'.
Then maybe play a game where the healer role is focussed on exactly that, purely healing and buffing players? I mean, in this case it comes off like you just make an ass of yourself by falling back on a playstyle that is not supported by FF14. FF14 strongly pushes a dps focussed playstyle on healers due to the fact that in most scenarios, you can just perfectly heal your party inbetween dps casts and even if you deliberatley chose to not use your ogcd toolkit, which would be like a dps just spamming their 1-2-3 combo, there isn't enough to heal to be constantly focussed on doing that. I think soon upcoming Wrath of the Lich King Classic still leans towards pure healer playstyles in its design and you have classes like Shaman or Paladin who have strong supportive toolkits.