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  1. #1
    Player
    vetch's Avatar
    Join Date
    Aug 2022
    Location
    back on my free trial account
    Posts
    462
    Character
    Discount Hrothgar
    World
    Zalera
    Main Class
    Botanist Lv 90
    Quote Originally Posted by Semirhage View Post
    I still don't get this fantasy of healer-as-pacifist-heal-spammer comes from. It's the same as the DPS fantasy, but inverted and focused on healing, a capability with sharply diminishing returns. I don't play healers to constantly heal as much as I can. I play support roles because they often engage my brain with multitasking. Healing is on the list, as are buffs and debuffs and damage and so on. I like the juggle. And that juggling act is the core of support classes in many an RPG, single and multiplayer.
    I agree, but it's not necessary for you to understand where a class fantasy comes from to respect the fact that a lot of players do have that fantasy.

    "I play a HEALer to HEAL!" is the phrase that makes me think, if you want such straightforward focused gameplay, try a DPS. FF14 doesn't really have that juggle anymore; hell, RDM plays more like an actual support than a healer does. At least I have a wide (if not exhaustive) bag of tricks and I can't perform the rotation with my eyes closed.

    I come from a largely D&D and cRPG background. Healers heal....as a mostly last resort because buffing and crowd control etc al is much more interesting than Push Healthbars Rightward Spell Number Six.
    Missing the point again. 'Healing and buffing allies' class fantasy and 'doing damage to enemy' class fantasy are not interchangeable. I can't just flip a switch on my brain and start to find one enjoyable when I didn't before, superficial similarities of focus notwithstanding.

    Though, I concur that buffing and encounter control are more interesting. Certainly more interesting than 'Push Enemy Healthbar Leftward Spell Number Eight (of Twelve)'. CBU3 doesn't seem to agree with us, though; they seem to be absolutely terrified of players being able to interface with their encounters beyond 'make bar go up or down'.
    (1)
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  2. #2
    Player
    T-Owl's Avatar
    Join Date
    May 2017
    Posts
    137
    Character
    Tanha Rhidill
    World
    Famfrit
    Main Class
    Sage Lv 90
    Quote Originally Posted by vetch View Post
    I agree, but it's not necessary for you to understand where a class fantasy comes from to respect the fact that a lot of players do have that fantasy.



    Missing the point again. 'Healing and buffing allies' class fantasy and 'doing damage to enemy' class fantasy are not interchangeable. I can't just flip a switch on my brain and start to find one enjoyable when I didn't before, superficial similarities of focus notwithstanding.

    Though, I concur that buffing and encounter control are more interesting. Certainly more interesting than 'Push Enemy Healthbar Leftward Spell Number Eight (of Twelve)'. CBU3 doesn't seem to agree with us, though; they seem to be absolutely terrified of players being able to interface with their encounters beyond 'make bar go up or down'.
    Then maybe play a game where the healer role is focussed on exactly that, purely healing and buffing players? I mean, in this case it comes off like you just make an ass of yourself by falling back on a playstyle that is not supported by FF14. FF14 strongly pushes a dps focussed playstyle on healers due to the fact that in most scenarios, you can just perfectly heal your party inbetween dps casts and even if you deliberatley chose to not use your ogcd toolkit, which would be like a dps just spamming their 1-2-3 combo, there isn't enough to heal to be constantly focussed on doing that. I think soon upcoming Wrath of the Lich King Classic still leans towards pure healer playstyles in its design and you have classes like Shaman or Paladin who have strong supportive toolkits.
    (7)