Quote Originally Posted by Semirhage View Post
It's a concept for how support roles play that's at loggerheads with how actual gameplay works in nearly every RPG ever written. It's how bad healers proudly proclaim support roles play, because they insist on spamming the part of their kit that doesn't actually contribute toward ending encounters. It's the most narrow way of viewing healers. It's also the way the FF14 devs very clearly view healers, and we've all seen the stupid and boring design that's come of viewing healers as Cure spamming gasping waifus.
DPS-minded people always say boring, practical things like this and it simply has no bearing on what I find fun. I'm not on a healer to 'end encounters'; that's simply a byproduct of the structure of the game. I'm on a healer to yank people back from the brink of death screaming. I'm on a healer to buff people so they can chase their idea of fun better. Nuking monsters is something I'm absolutely ambivalent about and do only when there's nothing more fun to do with my kit which, unfortunately, is about 95% of the time in FF14 no matter what content you do.

People who actually know how to play support jobs well know that's total BS: you heal as LITTLE as possible while maximizing time spent doing things that are actually useful. But the other camp decries this as "bad healing", because you're spending less time on your "primary role". It's at odds with reality.
Videogames are an escape from reality.