Seems I touched a nerve with all the WoW healers.
I have never played WoW.
I've still spent the vast majority of my time not healing on a healing class in every single RPG I've ever played, MMO or no. This fantasy of a healer that primarily heals with only scant time to maybe occasionally do damage or support came, as far as I can tell, from thin air.
What's your job as a healer? It's to heal.I have never played WoW.
I've still spent the vast majority of my time not healing on a healing class in every single RPG I've ever played, MMO or no. This fantasy of a healer that primarily heals with only scant time to maybe occasionally do damage or support came, as far as I can tell, from thin air.
That's where it came from.
I play single player RPG's so I know if your healer has nothing to do they can to damage.
I've also played a lot of MMO's and the healers job is to heal, not let the tank fall to 10% then spam heal or whatever you have.
Idk where these people think a healers job is primary dps, secondary heal. This concept doesn't work when you actually have to heal a group that's getting destroyed.
It came from player fantasy. It's not some outer space virus. Some people saw heal/support healers somewhere like an anime or a videogame and thought it looked cool.I have never played WoW.
I've still spent the vast majority of my time not healing on a healing class in every single RPG I've ever played, MMO or no. This fantasy of a healer that primarily heals with only scant time to maybe occasionally do damage or support came, as far as I can tell, from thin air.
he/him
With all due respect, if you’re not interested in doing damage as a healer, then please don’t join me in Duty Finder or Party Finder instances. I don’t care if the developers state they want you to be healing a significant majority of the time, although even then they still want players to DPS at least occasionally; that’s not how the game is currently implemented and that’s not about to retroactively change for every single past instance overnight.
Constantly spamming heals on parties that are near full HP is the hallmark of an inexperienced healer. Letting people fall low and using your tools judiciously is how you improve and become good at healing. Healing is a means, not an end. You can't heal enemies to death. Your party isn't more effective for sitting at full HP all the time. The concept works all the time, because groups rarely "get destroyed". Most content in games doesn't bring you anywhere near constantly scrambling to keep everyone alive. This is because skill gaps exist, and you can't tune every encounter to be maximally threatening.What's your job as a healer? It's to heal.
That's where it came from.
I play single player RPG's so I know if your healer has nothing to do they can to damage.
I've also played a lot of MMO's and the healers job is to heal, not let the tank fall to 10% then spam heal or whatever you have.
Idk where these people think a healers job is primary dps, secondary heal. This concept doesn't work when you actually have to heal a group that's getting destroyed.
My job as a healer is to assist my party in successfully completing encounters. Healing is one of the things required to do that. Uselessly spamming cure spells is not.
It's a concept for how support roles play that's at loggerheads with how actual gameplay works in nearly every RPG ever written. It's how bad healers proudly proclaim support roles play, because they insist on spamming the part of their kit that doesn't actually contribute toward ending encounters. It's the most narrow way of viewing healers. It's also the way the FF14 devs very clearly view healers, and we've all seen the stupid and boring design that's come of viewing healers as Cure spamming gasping waifus.It came from player fantasy. It's not some outer space virus. Some people saw heal/support healers somewhere like an anime or a videogame and thought it looked cool.
One of the major differences between healers and DPS is that most people in general have a more or less correct concept for what a skilled DPS looks like. You output as much damage as possible while avoiding taking damage and using your non-damage skills as needed to keep your party going. People (especially in FF14's community) have a bizarrely divided take on what a skilled healer looks like. The devs and lower-skilled players think good healers are Cure spammers that stop healing on rare occasion. People who actually know how to play support jobs well know that's total BS: you heal as LITTLE as possible while maximizing time spent doing things that are actually useful. But the other camp decries this as "bad healing", because you're spending less time on your "primary role". It's at odds with reality.
Last edited by Semirhage; 08-28-2022 at 05:27 AM.
Healer DPS in WoW actually only became Mainstream in WoW after it had been pretty established in FF14 already. I haven't played during that time myself, but I think healers in raid content where already dpsing during ARR and I think it had been pretty much mandatory to defeat enrage timers in savage during Heavensward, while if I'm not totally wrong, healer dps in WoW only became more widespread when M+ rolled around but even then I think it only became truly mainstream somewhere along BfA. Healer DPS is much older in FF14 and it is kind of more incentivized because you don't have the constant chip damage to heal, you have much more ogcd heals compared to WoW healers and you do much more damage.
Player
Its more of a relic of oldschool mmos, where healing was ressource intensive and your job was basically to preserve your mana/mp over the full duration of a fight while keeping everyone healed. Like, back in the Day in WoW you had to intentionally use lower ranks of your spells to preserve mana and regularily afk during downtimes to let mana regen kick in. Tanks where also much, much more squishy compared to modern FF14 and Retail WoW tanks. So pure healing was a thing during a time when limited ressources and constant chip damage wouldn't allow you to dps, especially since healer dps spells were usually also pretty weak, often due to equipment having seperate stats for offensive and healing spells.I have never played WoW.
I've still spent the vast majority of my time not healing on a healing class in every single RPG I've ever played, MMO or no. This fantasy of a healer that primarily heals with only scant time to maybe occasionally do damage or support came, as far as I can tell, from thin air.
These are now relics of the past and MMOs are generally much more fast paced and action oriented nowadays with little enforced downtime, healers offensive capabilities also have been massively buffed in modern MMOs to allow solo-leveling at a convenient pace and with aggro becoming less and less of a game mechanic with the big mainstream mmos, the focus was shifted more towards mitigation for Tanks, which also meant that their defensive capabilities became much stronger than during earlier times. All of that lead us to where we are now, were healer dps became organically a thing because it was understood as the best way to utilize the naturally decreasing healing uptime during optimization.
I don't have parties like this often. Send them my way so I can stop being bored.What's your job as a healer? It's to heal.
That's where it came from.
I play single player RPG's so I know if your healer has nothing to do they can to damage.
I've also played a lot of MMO's and the healers job is to heal, not let the tank fall to 10% then spam heal or whatever you have.
Idk where these people think a healers job is primary dps, secondary heal. This concept doesn't work when you actually have to heal a group that's getting destroyed.
My "primary job" may be to heal, but if I have abilities that can heal a tank from 10% to full (Benediction) or close to full (Essential Dignity) and they're on an oGCD that I can weave between two GCD damaging buttons pray tell me why should I not keep on dpsing?
Your job as a healer is not, has not and never was to heal to full outside of certain mechanics that REQUIRE YOU to heal to full or your tank/dps is taking so many vuln stacks that if you don't heal to full they are going to die.
This is what the devs refuse to understand about the healing role and this is what a lot of inexperienced healers or people outside the healing role fail to understand:
As you increase your skill as a healer you will learn how strong your healing abilities are and learn to use the bare minimum to heal. It is literally no different than a melee dps or BLM learning how to greed for uptime.
In other MMOs you did this so you had extra tools to use during an emergency so you always had a fail safe plan. That idea is thrown out the window here in FFXIV because damage is too low and too infrequent to reward said style of gameplay (and our healing tools are too plentiful and overpowered for the content SE is churning) and thus you do more dps because you can heal less and the party can survive just fine.
No one is saying to not heal. It is our job despite how much SE wants tanks to take it from us. We're saying not to OVERHEAL when you have no reason to if you are geared/skilled enough to.
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