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  1. #11
    Player
    aveyond-dreams's Avatar
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    Sep 2021
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    2,305
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    Fenris Pendragon
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    White Mage Lv 80
    Quote Originally Posted by Zanarkand-Ronso View Post
    Of course you dont, because your sitting here comparing FFXIV to other games you obviously like more, and are written in your preferred format.
    You like things your preferred way, and want FFXIV to cater to that Preference. So far, it sounds like its not going to. You should take FFXIV's storytelling as it is, not how other games do it, or how You want it.
    Like Atelier said, it sounds like you want a completely different game called FFXIV.

    Whoever this mystery Reaper is will be introduced the way FFXIV will introduce them, and then will go from there.
    As I have said before:

    Quote Originally Posted by aveyond-dreams View Post
    There is something to be said about this phenomenon we see in which players are resistant to outside suggestions that aren't explicitly sanctioned (even if later on they are). It is often discussed in relation to players who are so heavily invested in specifically WoW and its way of doing things that they reject positive and proven ideas that have worked in other game's even if it would be in their benefit.

    It is possible FFXIV may have a similar scenario occurring, wherein certain players are unwilling to entertain discussions about things like new characters especially when even the fans of the scions are getting tired of them themselves, and other relevant issues pertaining to story, content, and gameplay. The fact that there are players who insist that Beastmaster could only be a limited job when even WoW's Hunter class is able to tame pets and participate in all content is something I struggle to wrap my head around. Why is there such insistence that it must fit the established paradigm in this game, rather than taking what works in another?

    I believe that their frame of reference may play a part in this. If it is too limited, such as in the case of WoW players who are against some of the QoL improvements FFXIV has made over the years, then perhaps that is the reason why we are witnessing some of the reactions from people in this game here only the reverse scenario.
    In any case I will continue to advocate for that which is aligned with my preferences. I would like to see a well-crafted story like that of Heavensward's where our main party at the time was more compelling than the one of Endwalker. That expansion is more befitting of being associated with "tales of loss, fire, and faith" with those protagonists compared to ones whose sacrifices were reversed and who, instead of losing anyone over the course of Endwalker, were gifted boons by their own parents and ultimately never faced lasting consequences as a result of their recent actions. I believe that should a more Heavensward-like approach been adopted for 6.0, both you and I would have found more satisfaction by way of reaching a compromise, which is what a significant number of players feel isn't happening at the moment.

    For all the fears internally about FFXIV ever including more challenging small group content like WoW has, it is being introduced this expansion along with Deep Dungeon which provides a different experience that is challenging through different means. Adopting ideas from WoW, another video game, is poised to turn out well for them once it releases. FFXVI appears to have adopted some of the more iconic scenes from Devilman wherein Sirene rips off Akira's arm, and displayed that same scene in the recent trailer. Things that worked in one, worked in the other. There was also a curious comparison drawn between Minfilia's halting of the flood of light and an Elven queen in WoW doing something similar in a youtube video, which while having different lore still made for interesting moments in both cases.

    Again, it all comes down to the frame of reference. This game has and will likely continue adopting scenes and story beats from other games, and will hopefully do them justice.
    (4)
    Last edited by aveyond-dreams; 08-15-2022 at 03:54 PM.
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