So what MMO is doing it right in your opinion?
MMOs aren't about massive content releases every couple of months. You get a large content release at game/expansion launch then smaller amounts of content released at intervals until the next expansion. What keeps players occupied is repetition of the content they've already done for rewards they haven't received yet, not a steady stream of completely new and original content. If you get the rewards you want quickly, then you take a break to play other games until the next content release. That's MMO life.
For a MMORPG, this is a quality game regardless of what you want to think. Players might have differing opinions about what content design among the different MMOs is better suited to what they want but it doesn't change that SE is putting out a quality game for the experience they intend. It tends to have far fewer major bugs than many other MMOs.
The more you talk, the more it sounds like MMOs are not the genre for you. That's fine. I have a lot of friends and family that I would never recommend a MMO to because it's not the type of game they enjoy. There are others I do recommend it to because they would appreciate the story emphasis being a priority over an end game min/max emphasis like WoW.
It's up to players to find the game that appeal to what they want, not for a game to try to please all the millions of players who have different interests and preferences.
It's not content starved. Raids, dungeons, trials, PvP, tribal quests, FATEs, hunts, maps, crafting, gathering, Gold Saucer, and so on. There's lots of content and most of it is repeatable for useful rewards.
Your problem is that it doesn't have enough of the content you want while you're ignoring all the rest of the content the game has. You really seem to be playing the wrong type of game if you're expecting more out of a MMORPG.



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