Played World of WarCraft from mid-The Burning Crusade until mid-Mists of Pandaria, have touched it on and off from the tail end of Legion onward; while there were a lot of big threats, they often started as speciously reasoned conflicts that escalated over time, and didn't always reach apocalyptic levels. Plus the sandboxy nature of the game made a strong narrative difficult to sell - yeah, Deathwing's trying to destroy the world... somehow... but other than randomly torching zones (which you might never have experienced) he's completely absent throughout Cataclysm until the final raid. Garrosh was an ass who started a war for questionable reasons and played around with stuff he ought not have... but he wanted to conquer the world, not destroy it. Legion was a grand apocalyptic war that felt like the game's climax; Battle for Azeroth opens with Sylvanas starting a war on specious reasoning and deliberately committing an atrocity to ensure it's as bloody as possible, then goes the Old God route (but not really, see Shadowlands). Not always apocalyptic threats, but serious enough, and sometimes escalating to that level.
Dabbled in Star Wars: The Old Republic, got it on launch even, but it was rough with issues (storyline bosses were very obviously built around you playing a specific spec, no dungeon finder, etc.) so I dropped it before finishing even one storyline. Got to the third act with the Sith Inquisitor, but that's it.
Does MapleStory count? Probably not, it's not really story-driven.
Personally, I feel there've been enough apocalypse stories for now. Let's have some adventure, let it escalate to that point if it needs to instead of jumping from apocalypse to apocalypse. PC and Scions aren't looking to cause a Rejoining, and the circumstances necessary to successfully do so are so specific it's implausible they'd succeed without intent.



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