Citation needed.
On Sargatanas this recent lotto cycle there were exactly 4 open personal plots. Each one had upwards of 200 bids. This upcoming lotto cycle there will be even fewer open plersonal plots. Your objection seems to be that new housing zones wouldn't completely fill up. Wouldn't that be nice? People have options of where to move to? In addition to the fact that there are new players in the game literally every single day.
Luna Loreae [Sargatanas]
«Elite»
Sure, it'd be nice. But it'd also be more expensive. I'm just pointing out the dev rationale. The intention is not to satisfy everyone. The intention at this point is no longer to have more houses available than players wanting them. There will always be a surplus of players wanting houses. The only point when they will consider adding more housing is when that surplus threatens to approach the number of players already with housing.On Sargatanas this recent lotto cycle there were exactly 4 open personal plots. Each one had upwards of 200 bids. This upcoming lotto cycle there will be even fewer open plersonal plots. Your objection seems to be that new housing zones wouldn't completely fill up. Wouldn't that be nice? People have options of where to move to? In addition to the fact that there are new players in the game literally every single day.
Per your example, there are less than 1000 players seeking a house on your server, versus the 7,000+ that already have a house. Simple fact is, most of the players that want a house already have one.
Devs aren't going to do something just because "it would be nice." They're not in the business of just spending money if they don't have to.
When Empyreum opened, the entries included players who already owned but wanted to relocate. Many of the players without a house then have obtained one by now.
The question is how many bids are we seeing in the recent lotteries. Those are the players still trying to get a house. Unless there's a medium or large available, most entries will be from those without a house as opposed to those trying to relocate.
There were 360 personal houses available at the launch of Empyreum. In Balmung, I looked through every house and ward towards the end of the entry period. Nothing had lower than 10 bids. Even if we underestimate the bids by assigning just 10 bids per house (and 10 was the low end, not the average), that's already 3600 bids. I didn't look at other worlds as extensively, but in the few wards I looked at, nothing less than 6 bids - and this was earlier than my Balmung sweep.
During the lottery round for the FC to personal ward conversion, I once again surveyed the available houses and this time nothing had fewer than 16 bids with about 180 houses available. That puts us at 2880 bids, which again is an underestimate. I did not check other worlds in this round.
A housing district hold 1440 houses. That's not enough for the leftover personal bidders on NA servers.
Recent lotteries don't really tell you the true demand because the conditions reduce participation. Not everyone is willing or able to permanently set aside several million gil for a less than 1% chance at getting a house. For someone who doesn't have the gil to spare, that is a huge amount to sacrifice when participating in the lottery has almost the same chance of winning as not participating.When Empyreum opened, the entries included players who already owned but wanted to relocate. Many of the players without a house then have obtained one by now.
The question is how many bids are we seeing in the recent lotteries. Those are the players still trying to get a house. Unless there's a medium or large available, most entries will be from those without a house as opposed to those trying to relocate.
What sacrifice? The lottery is a no risk situation unlike a real life lottery. Either you win, or you get all your gil back.There were 360 personal houses available at the launch of Empyreum. In Balmung, I looked through every house and ward towards the end of the entry period. Nothing had lower than 10 bids. Even if we underestimate the bids by assigning just 10 bids per house (and 10 was the low end, not the average), that's already 3600 bids. I didn't look at other worlds as extensively, but in the few wards I looked at, nothing less than 6 bids - and this was earlier than my Balmung sweep.
During the lottery round for the FC to personal ward conversion, I once again surveyed the available houses and this time nothing had fewer than 16 bids with about 180 houses available. That puts us at 2880 bids, which again is an underestimate. I did not check other worlds in this round.
A housing district hold 1440 houses. That's not enough for the leftover personal bidders on NA servers.
Recent lotteries don't really tell you the true demand because the conditions reduce participation. Not everyone is willing or able to permanently set aside several million gil for a less than 1% chance at getting a house. For someone who doesn't have the gil to spare, that is a huge amount to sacrifice when participating in the lottery has almost the same chance of winning as not participating.
If the player genuinely needs that gil for other items, they shouldn't be trying to get a house in the first place. They should be getting those other items instead.
If someone isn't entering even though they have the gil, it leaves the impression they don't really want a house. It's just a "nice to have but I can live without it". SE's not about to create a "hard copy" supply of ward houses for those with only a vague interest in a house.
The best way to show SE that more houses are needed is to keep entering regardless of the odds of winning.
They should just at this point give everyone Medium / Large houses instead of small and allow interior layout changes so that it'll be less complaint lmao, or just allow instanced to begin with.
Crystarium? No. (It's not on the Source. While we can travel to and from there, we're essentially leaving the first to tend to its own wounds.)
Sharlayan? Possibly. (You just have to be nice to the group that hate you on principle of being a Scion. Alphinauds father and teacher being the only two that are now somewhat warming up to us)
More wards will always be a nice thing. More scenery choices and atmosphere to pick from. But even if those choices would be nice, it won't reliably "fix" the problem. Once again, it'd only delay it. I'm personally of the camp that they should fix the supply issue, rather than continue to add finite chunks and push the problem down the road by a week or so. (given thats how long it used to take for wards to fill up and the complaining to start again)
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.