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  1. #1
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,599
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Absurdity View Post
    You might as well have told him he can play machinist, but only badly by losing out on a bunch of dps.
    That's really what I did say, but I think the developers probably intend it the way I said otherwise they would have been more considerate of ping.

    If you use it when Gauss Round and Ricochet are freshly on cooldown with 0 charges, you get a 90s reduction, putting them perfectly at 3 charges. You lose about 8 seconds + however long it took you to press Hypercharge + how long it took to press the GCD after Hypercharge is finished. With each being 120 potency, it's about a third of the potency lost, 80.

    It's more of a loss before level 74 when we only have 2 charges.
    (0)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  2. #2
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,009
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Jeeqbit View Post
    That's really what I did say, but I think the developers probably intend it the way I said otherwise they would have been more considerate of ping.
    Except the last time it was brought up they were surprised that ping was apparently an issue, almost as if they never even tested how the jobs play with non jp ping.


    Quote Originally Posted by Jeeqbit View Post
    If you use it when Gauss Round and Ricochet are freshly on cooldown with 0 charges, you get a 90s reduction, putting them perfectly at 3 charges. You lose about 8 seconds + however long it took you to press Hypercharge + how long it took to press the GCD after Hypercharge is finished. With each being 120 potency, it's about a third of the potency lost, 80.
    Which quickly add up over the course of a fight.

    You also have to keep in mind the dps lost from not being able to align the oGCDs with party buffs, especially since the OP has trouble with double weaving as well.


    We are specifically talking about optimization here, every bit of potency lost that you can't even fix by just playing better is an issue...an issue that players with low ping just don't have to deal with.
    In your run-of-the-mill expert roulette it really doesn't matter if you clip some GCDs.
    (1)
    Last edited by Absurdity; 08-13-2022 at 07:48 AM.