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  1. #11
    Player
    Rhysati's Avatar
    Join Date
    Sep 2013
    Posts
    407
    Character
    Madeye Moxie
    World
    Balmung
    Main Class
    Bard Lv 70
    The XP from mobs was placed onto the bosses instead. This was done to encourage people to focus on killing bosses for XP and not just grinding a hunk of mobs before resetting. It was also adjusted for the XP squish.

    In the end, you get around the same xp as before, but now you can skip enemies along the routes to the bosses(where applicable) and come out on top. It's a pretty nice change all around.
    (0)

  2. #12
    Player
    UkcsAlias's Avatar
    Join Date
    Dec 2021
    Posts
    749
    Character
    Aergrael Iyrnrael
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Rhysati View Post
    This was done to encourage people to focus on killing bosses for XP.
    To compensate, the extra mobs now give some small gil. Which means that if unneeded mobs were still killed, it at least rewarded you for that.
    (0)

  3. #13
    Player NekoMataMata's Avatar
    Join Date
    May 2022
    Posts
    1,849
    Character
    Feline Good
    World
    Halicarnassus
    Main Class
    Paladin Lv 50
    Quote Originally Posted by Windfire View Post
    I'm not 100% certain but I think the exp is a little bit less then what it used to be.
    It should be. Exp used to be granted as you killed stuff, which meant you did get slightly less experience when you skipped a few mobs to clear faster but usually it was worth it.

    When they did the stat squish and changed dungeons to give exp as you killed bosses instead, I think they adjusted it under the assumption that you were always taking the most efficient route and only killing mobs that you had to.
    (0)

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