O merciless YoshiP, heed my prayers.
Please, pretty please, remove the "No Abilities" debuff from present and future deep dungeons.
Out of all the areas to provide feedback on, debuffs would be the hardest. This is because debuffs in general are the single aspect that challenge your skills to remain consistent under stress.
However, "No Abilities" does not challenge your consistency. It is the game giving you the middle finger just to completely spite you.
"No Abilities" guts your damage output and toolkit, severely wasting your time in an already time-sensitive environment. Sure, it isn't a big deal on it's own, but it certainly isn't fun to play around.
When the only counter to "No Abilities" is to use a Serenity, how is that solution fun in any capacity when you are already relying on cascades of RNG to keep your run consistent?
The worst case scenario is "No Abilities" + "No Items", which still isn't a big deal for light parties because light parties can work through anything with enough coordination. But for solo players, the benchmark to how viable and fun this content is in the first place, you'll begin frothing at the mouth because the game forces you to waste time. Combine that with an already terrible floor set (ie. 5 "No Item" floors in a row) and you'll require medical attention just to keep your anger in check.
Every other debuff in Deep Dungeons could be worked around and still be enjoyable. Only "No Abilities" damages the soul, especially on later floors where everything hits like a truck.
What is the point of "No Abilities" when "Damage Down" already exists? Why not just increase the potency of "Damage Down" so that you would be required to use a Strength to counteract it or to use a Serenity to save time?
"No Abilities" is disrespectful in every facet imaginable. It guts your damage, it wastes your time, it's not challenging you, and it's not fun to play around when it's clearly not a skill issue. Please delete it.
Sincerely,
A salty, irrelevant catgirl.