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  1. #1
    Player
    UkcsAlias's Avatar
    Join Date
    Dec 2021
    Posts
    776
    Character
    Aergrael Iyrnrael
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    The only reason why healing is a mess is because of a diffirent issue.

    If healers are more difficult, it generaly means players will be less healed up, and die more often. These deaths will be blamed on the healer (instead of the player standing in the AoE). Simply because players are realy bad at looking back in time, and looking at others (only healers do this well as thats their job). If healers get blamed all the time, it hurts their popularity even more. And this is what they want to avoid, so they actualy are too easy and effective.

    As a result, healers got excessive healing, and a lot of classes got self heals to again mitigate healer mistakes. It just oversimplified the role.

    But on a side note, i have noticed in plenty of cases where teams were new to a dungeon, that as healer you are getting pushed quite a lot already (and its generaly also the most fun as a healer with it). And to me that actualy shows that the kits of the classes arent actualy too bad either. Its just that most of the time you are simply not demanded to use this kit and can just resolve towards abilities that preserve most dps.
    (1)

  2. #2
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,856
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by UkcsAlias View Post
    The only reason why healing is a mess is because of a diffirent issue.

    If healers are more difficult, it generaly means players will be less healed up, and die more often. These deaths will be blamed on the healer (instead of the player standing in the AoE). Simply because players are realy bad at looking back in time, and looking at others (only healers do this well as thats their job). If healers get blamed all the time, it hurts their popularity even more. And this is what they want to avoid, so they actualy are too easy and effective.

    As a result, healers got excessive healing, and a lot of classes got self heals to again mitigate healer mistakes. It just oversimplified the role.

    But on a side note, i have noticed in plenty of cases where teams were new to a dungeon, that as healer you are getting pushed quite a lot already (and its generaly also the most fun as a healer with it). And to me that actualy shows that the kits of the classes arent actualy too bad either. Its just that most of the time you are simply not demanded to use this kit and can just resolve towards abilities that preserve most dps.
    I mean “kinda use most of your kit in the small time everything is falling apart” isn’t really justification for it existing 90% of the time, like what is the justification for abilities like neutral to exist
    (10)

  3. #3
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by UkcsAlias View Post
    If healers are more difficult, it generaly means players will be less healed up, and die more often.
    If healers were more engaging, perhaps people would be more inclined to actually pay attention to their screen? I can’t stomach running casual end game stuff without something to read or watch on the second screen because it’s just that boring.
    (13)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  4. #4
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by UkcsAlias View Post
    The only reason why healing is a mess is because of a diffirent issue.

    If healers are more difficult, it generaly means players will be less healed up, and die more often. These deaths will be blamed on the healer (instead of the player standing in the AoE). Simply because players are realy bad at looking back in time, and looking at others (only healers do this well as thats their job). If healers get blamed all the time, it hurts their popularity even more. And this is what they want to avoid, so they actualy are too easy and effective.

    As a result, healers got excessive healing, and a lot of classes got self heals to again mitigate healer mistakes. It just oversimplified the role.

    But on a side note, i have noticed in plenty of cases where teams were new to a dungeon, that as healer you are getting pushed quite a lot already (and its generaly also the most fun as a healer with it). And to me that actualy shows that the kits of the classes arent actualy too bad either. Its just that most of the time you are simply not demanded to use this kit and can just resolve towards abilities that preserve most dps.
    The issue is that "when people are new to a dungeon" wears off quite quickly. Yes, you will get people that will run a dungeon for the first time for an extended period. However- once people learn the mechanics and/or outgear that dungeon, what you're describing. That's very poor design.

    In addition, regarding your comment on increasing healing difficulty and other players blaming healers? Healing jobs have been simplified. The issue of people blaming healers for something hasn't gone away and likely never will. Sometimes it is justified - as healers make mistakes, or of course- maybe just not be a good team player just like any other person in any job- but sometimes people are just picking the most obvious target. All of this, after, as you say, trying to respond to either a healer shortage problems or a perceived issue that some healers were not healing. Too bad SE being a small indie company cannot afford a healer designer.
    (5)

  5. #5
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,856
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by IDontPetLalas View Post
    The issue is that "when people are new to a dungeon" wears off quite quickly. Yes, you will get people that will run a dungeon for the first time for an extended period. However- once people learn the mechanics and/or outgear that dungeon, what you're describing. That's very poor design.

    In addition, regarding your comment on increasing healing difficulty and other players blaming healers? Healing jobs have been simplified. The issue of people blaming healers for something hasn't gone away and likely never will. Sometimes it is justified - as healers make mistakes, or of course- maybe just not be a good team player just like any other person in any job- but sometimes people are just picking the most obvious target. All of this, after, as you say, trying to respond to either a healer shortage problems or a perceived issue that some healers were not healing. Too bad SE being a small indie company cannot afford a healer designer.
    Pls understand as a small indie developer we can only afford 4 job designer devs, BLM gets two all too itself, PLD and the melee DPS share 1, everyone else gets the last one even though he is a RPR main and the unpaid intern gets the healers
    (10)

  6. #6
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,189
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Pls understand as a small indie developer we can only afford 4 job designer devs, BLM gets two all too itself, PLD and the melee DPS share 1, everyone else gets the last one even though he is a RPR main and the unpaid intern gets the healers
    BLM gets not just two designers, but one of those is the director himself, meaning all things must be done to ensure that jobs success and his satisfaction. It is no coincidence that BLM got changes the moment it fell behind in PVP and remains the most well designed job in the game.
    (6)