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  1. #1
    Player
    Tetsujin13's Avatar
    Join Date
    Jun 2022
    Posts
    52
    Character
    Tetsujin Yamamoto
    World
    Ragnarok
    Main Class
    Samurai Lv 100

    [FFVI skill spoilers] FFVI Bushido Skill for Samurai future skill?

    For people who are unfamiliar with the Bushido skill in FFVI. Bushido is Cyan's special skill as a samurai, where after selecting will charge up to 8 levels.
    You can select the ability once more at whatever level you want (higher level takes longer time), and you will get different skills performed.

    Here is the list of Cyan's Bushido skills as reference:
    1. Fang - Perform a rapid sword thrust against a single enemy.
    2. Sky - Readies a devastating counterattack to unleash when next attacked.
    3. Tiger - Channels focused ki energy through the samurai's blade to halve a single enemy's HP.
    4. Flurry - Performs a flowing, 4-strike combo while floating gracefully among enemies.
    5. Dragon - Manipulates the flow of ki energy to draw HP and MP from a single enemy.
    6. Eclipse - Shapes ki energy into a shower of blades, which rains down upon all enemies.
    7. Tempest - Unleashes a powerful, 4-strike combo against multiple enemies.
    8. Oblivion - Cleaves all enemies in two.

    I feel this could potentially be interesting in both PvE and PvP. For obvious reasons, this would need to be modified for PvE, so maby a smaller version of max four-four of the Bushido skills could be implemented for Samurai in PvE. It would be besides the regular Sen rotation and would compete with other Kenki skills.
    Timing would be important here, to avoid the skill leading to suboptimal dps. Also having a defensive skill (Counter) and AoE skill (Four attacks), requires you to think how long you need to leave your Bushido skill going.

    For PvP, I think this could potentially replace the Ultimate ability, but I think that would be a nerf.
    I think for PvP, this skill could be implemented in its entirety, in a fastpaced gameplay, I recommend that when starting this skill you would need to concentrate and would then have reduced movement speed.
    For the last skill, which essentially is Zanmato/Zantetsuken, I suggest this to either be a small circle AoE, or a short cone AoE.
    (1)

  2. #2
    Player
    Ruminous's Avatar
    Join Date
    Jul 2015
    Posts
    232
    Character
    Minerva Goldwinne
    World
    Siren
    Main Class
    Machinist Lv 100
    Something like this would be interesting, but if you're talking about charges (as you wait for skills to charge in FF6), it'd be hard to implement into the current iteration of needing to mash a GCD every time it's up.

    But it could be an idea for the job if it gets broken down and reworked. Changing the filler structure around to build to these...But that's kind of what the job already does. So, how could you implement this in a way that's different from how samurai plays currently? It's an interesting thought.
    (2)

  3. #3
    Player
    xAFROx's Avatar
    Join Date
    Apr 2022
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    365
    Character
    Gin'ei Mikazuki
    World
    Mateus
    Main Class
    Samurai Lv 90
    I know they said that was a basis for why iaijutsu is a casted skill despite SAM being a melee dps, but I don't know how they'd implement a wait thing without a complete overhaul.

    Imo, the bushido skill from ff6 could just as easily be made through the use of meditation stacks if they only expanded on that concept more.

    Give us more stacks and a button that changes based on the number there, similarly to the way Sen and iaijutsu works already.

    Since meditation currently only increases when an iai is used, they could increase the stack cap to 5 or something along those lines to place shoha and shoha 2. Maybe the skill button could even be called Bushido, and when the stacks are increased further, more skills are made available.

    Balancing that would probably be a nightmare, but having 3 separate resources each for one specific thing is kind of weird and if they intend to leave kenki in the state it is, I think it might be best if they drop kenki entirely and make meditation the resource for all those spenders, maybe. Doing that would lessen the frequency of use and might require potency is put back where it belongs in our kit. idk, I'm not a numbers person.
    (0)

  4. #4
    Player
    Tetsujin13's Avatar
    Join Date
    Jun 2022
    Posts
    52
    Character
    Tetsujin Yamamoto
    World
    Ragnarok
    Main Class
    Samurai Lv 100
    I see what you're saying. Maby this type of skill could be split and in a potential rework could be implemented by instead of having different Sen stamps, you would have three Samurai stances that enables new sets of skills. You would be able to cycle through these stances to gain meditation points to gain access to the Iai stance, where you could unleash hell using both meditation points and kenki.

    Also certain skills in the different stances would need different amount of meditation points to perform, making your rotation super important.

    The different bushido skills could then all be separate skills spread around the different stances.

    One stance could be a guard, positional and dot skills.
    The second stance would be only dps skills (AoE and single target).
    The third stance would be buff, debuff and unique skills.
    (0)
    Last edited by Tetsujin13; 08-11-2022 at 02:31 AM.

  5. #5
    Player
    xAFROx's Avatar
    Join Date
    Apr 2022
    Posts
    365
    Character
    Gin'ei Mikazuki
    World
    Mateus
    Main Class
    Samurai Lv 90
    Ah, but at that point, what manner would the stances be applied? Because that just sounds like Monk and the three stances it uses already to gain access to a list of moves.

    Unless it functioned completely differently from the way Monk uses stances, then it's just another form of homogenization which the majority of players want to be avoided.
    (0)