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    Player
    Shura's Avatar
    Join Date
    Mar 2011
    Posts
    330
    Character
    Shura Raizen
    World
    Balmung
    Main Class
    Archer Lv 80

    Current Drop Rates and Loot Systems and the Future of FFXIV

    A topic that has been brought up every time new content is added is the loot system. Currently the loot systems used in this game are poorly designed and unbelievably frustrating. starting with the primal loot system where on top of the low drop rates, so many drops get wasted and while the totems are a improvement the simple fact weapons can't be traded during drop is wasteful and unproductive. The Drop rates in the new dungeons are even more frustrating then the primal system, the rates are beyond ridiculous and almost feels like a punishment, after doing hours, weeks and months of the dungeon you still can't get the drop. Recently there was a dev reply to the situation, a reply like the loot system, is simply ridiculous and frustrating to read.

    Quote Originally Posted by Okipuit View Post
    Hey everyone,

    We understand that the topic of drop rates and needing to challenge specific content repeatedly is a major discussion within the community. Moving forward, our plan is to introduce a wide variety of content and means of obtaining rewards (drops, gear, items, etc.) rather than relying solely on the style of rewards from content like primal battles and instanced raids. As always, your feedback and comments will be invaluable on the march to 2.0 and beyond, so we want you all to keep sharing your thoughts with us.
    This Dev reply answers nothing, it talks about new content but nothing about the loot system they plan to use or a possible solution to the current loot issues, whats the point adding new content if they all are gonna have a frustrating loot system. In fact we have heard so many of the features that will be present in 2.0 but nothing about the loot system.

    With talks of Yoshida being at E3 for interviews, i hope the Devs can pass this concern along because the current development strategies being used has me really questioning the future of this game. In the Early Producer Letters Yoshi-P kept talking about making the game more casual, how those with limited time will be able to log in and enjoy content but none of the endgame content that has been added can be considered casual. Everything is a grind, there is nothing casual about being forced to repeat the same content for hours a day for months and still get nothing to show for it. We want content that is challenging and be rewarded for successfully completing the challenge not have content where the challenge is whether you lose your patience and give up or quit the game before getting rewarded. is this the future of FFXIV, is this the promise of 2.0, where your left with frustration and disappointment after completing content?
    (5)
    Last edited by Shura; 06-04-2012 at 02:34 PM.