Page 3 of 4 FirstFirst 1 2 3 4 LastLast
Results 21 to 30 of 34
  1. #21
    Player
    Azuri's Avatar
    Join Date
    Dec 2021
    Posts
    769
    Character
    Azuri Aeru
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by NotEvilBen View Post
    I'm not terribly worried, but then I don't main drg. I use it as my best-in-role for melee dps (same with ast, actually) and I consider it and ast to be quite good but a bit flawed so I'm still cautiously optimistic about the rework.

    I think combining fang and claw/wheeling thrust is the low-hanging fruit here, though I'd be a bit sad to see it go because I actually think the 5-button rotation is the most fun part of the job.

    Personally I think the regular jump is redundant (if we wanted to return to our original spot we have elusive jump, right?) so I'd have no problem with every jump being a gap closer and just adding stacks to spineshatter dive. I think they'll try to do something of this sort just to reduce that redundancy. I really want them to make elusive jump go in whatever direction you're pressing so it can be yet another gap closer, but I doubt they want to touch that one. The tricky part of removing the regular jump or removing its return-to-start effect is that it requires changing how mirage dive works...but that may be exactly what they're after.

    Looking at the two things I have the most trouble with: trying to target and weave dragon sight is a bit of a pain with the short duration; unlike dnc you can't just hit it at the beginning of a dungeon and stop worrying about it. Given that drg already has a party-wide buff maybe they just cut it, though that seems drastic.

    The biggest thing that I have trouble with is that the whole gierskogul / mirage dive / nastrond thing seems a bit awkward the way it is, so if you're trying to find cuts to worry about I'd look there. If they consolidate jumps we might see mirage dive get removed entirely. Based on their design philosophy I'd be willing to bet they get rid of the Life of the Dragon gauge and make it a stacked buff with a generous time limit like they did with Berserk. But between cultural differences and just having a lot of people it can be pretty hard to predict exactly what they're going to do, which is why I'm not worrying about it ahead of time. It's interesting to ponder though, knowing that I have a high chance of being wrong.
    What an atrocious list. If you want to play with RPR's braindead rotation you can just... Play Reaper.
    (10)

  2. #22
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,305
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by AluneTempest View Post
    Aways is time to be worried when you see ''rework'' on any job.

    DRG is a complete job now and what is SE gonna do when a job feels complete? Yes, rework, cut the job skills and add ''new'' stuff in the next expansions, so you are going to experience a nice job again in something like 2-6 years.

    BLM is excluded from this because someone on the dev team really plays the job

    I'm still laughing over how other classes got buffed in pvp with like....a single potency buff, then they went and buffed every single BLM skill, then made a defensive post about it saying there is no class favoritism.
    (8)

  3. #23
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Oizen View Post
    I'm still laughing over how other classes got buffed in pvp with like....a single potency buff, then they went and buffed every single BLM skill, then made a defensive post about it saying there is no class favoritism.
    Prior to the buff BLM was pretty awful....They went overkill with it, but the job absolutely needed help.
    (5)

  4. #24
    Player
    Toyosaki's Avatar
    Join Date
    Mar 2018
    Posts
    2
    Character
    Shinji Hywind
    World
    Diabolos
    Main Class
    Machinist Lv 90
    Square and good job design post stormblood, don't go together.

    So yes, its absolutely valid to fear what godafwul changes they have up their sleeves that quite literaly nobody asked for.
    Another job for the graveyard, alongside MCH, Healers, Tanks, SAM, and SMN.
    (15)

  5. #25
    Player
    Asari5's Avatar
    Join Date
    Aug 2020
    Posts
    1,193
    Character
    Na'mira Yarhu
    World
    Zodiark
    Main Class
    Dragoon Lv 100
    i know it will get boring at some point. but wouldnt it be an option to keep jobs as they are when they are at a good spot? i mean you can change jobs at any point if you get bored and change back later in time.
    (3)

  6. #26
    Player
    Tlamila's Avatar
    Join Date
    Sep 2013
    Posts
    1,469
    Character
    Ainslie Tinley
    World
    Omega
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Asari5 View Post
    i know it will get boring at some point. but wouldnt it be an option to keep jobs as they are when they are at a good spot? i mean you can change jobs at any point if you get bored and change back later in time.
    I'm of the same mind, but sadly most people, and especially developpers, tend to think that continous change is necessary, even if negative.
    (2)

  7. #27
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    815
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Asari5 View Post
    i know it will get boring at some point. but wouldnt it be an option to keep jobs as they are when they are at a good spot? i mean you can change jobs at any point if you get bored and change back later in time.
    This should be what other jobs are for, in addition to providing a range of playstyles so everyone can find something that really clicks with them.

    Instead every time they take all identity and/or complexity away we get told to "stop, complaining, there's 18 other jobs to choose from".
    (2)

  8. #28
    Player
    Avenheit's Avatar
    Join Date
    Sep 2013
    Posts
    100
    Character
    Arvae Lancer
    World
    Malboro
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Azuri View Post
    What an atrocious list. If you want to play with RPR's braindead rotation you can just... Play Reaper.
    its all braindead til you realise RPR has some of the worst skill drift in the game
    (0)

  9. #29
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,882
    Character
    Chloe Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Asari5 View Post
    i know it will get boring at some point. but wouldnt it be an option to keep jobs as they are when they are at a good spot? i mean you can change jobs at any point if you get bored and change back later in time.
    That should have been the basic concept of Jobs but like most MMOs, the developers working on the classes/jobs cannot decide where the Job wants to go. I know it is difficult to develop a game's class/job combat but the basic start should be settling with a gameplay path and focus on improving on it should have been more of the focus with class/job development over complete rework each expansion.


    MCH, as a example and speaking as someone who main MCH since its release in 3.0, has been the obvious sign that the developers are having difficulty settling on the gameplay path and focus on improving given set gameplay path. However, it is probably the only Job in 6.0 that settled with the chosen gameplay path since they only focus on adding more things for MCH from its gameplay in 5.0.

    A lot of jobs did not need any gameplay changes from their release and only needed to simply have things added on their existing gameplay path without drastically changing their set gameplay style into something new. Focusing on improving what they have and using those improvements to fix the flaws.

    It would have also been a proper way to show how WoL is mastering their Jobs more, even in ways the trainers never considered mastering the Jobs, overtime since the jobs would starting having less flaws from how it started out and more improvements compared to how it started out.
    (0)
    Last edited by EdwinLi; 08-15-2022 at 11:49 PM.

  10. #30
    Player
    NotEvilBen's Avatar
    Join Date
    Aug 2022
    Posts
    2
    Character
    Muln Malowen
    World
    Adamantoise
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Azuri View Post
    What an atrocious list. If you want to play with RPR\\'s braindead rotation you can just... Play Reaper.
    Oh, I'm not saying I want all of these changes, I'm just looking at what kinds of things seem most likely based on their past direction. Even if I'm right about this stuff there's no way they'll do all of these things.

    Back when Monk lost the greased lightning gauge I was maining it and I thought it would lose all its job identity but all that happened was I stopped pushing the party to hurry up and get to the next pull before my buff fell off. That said, based on some comments I'm definitely a different kind of player than a lot of people posting here so what pleases me is likely not going to be the same as what some of you want in a job.

    As far as why they make changes, that's easy: ever tried to design a game? You can plan all you want but until it's in the hands of a lot of players, you really don't know how it's going to go over. And then when you correct by making changes, you don't really know how those will go. Combine that with diverse tastes and you have a basically impossible problem.

    Also I kind of hate rpr, just doesn't click for me, I like current drg more.
    (2)

Page 3 of 4 FirstFirst 1 2 3 4 LastLast