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  1. #71
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,100
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Mika_Zahard View Post
    The actual worry some part is that they said they want the relic system to be like ARR/HW, and we all know how terrible ARR relic grind was..
    The HW relic grind however is one of the best imo. You basically progressed your relic by just playing the game, almost anything you'd normally do anyway helped with progress.
    (10)

  2. #72
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,629
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Mika_Zahard View Post
    The actual worry some part is that they said they want the relic system to be like ARR/HW, and we all know how terrible ARR relic grind was..
    If they can juggle the length with the diversity of what ARR had you engaging in, content-wise, then it will be a good relic I think
    (5)

  3. #73
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    I'll take the older style relic questlines over the messes that happened with 47 other people. I'm sure the variant dungeon(s) will be part of the mix and maybe the harder versions will grant more of the reward.
    (6)

  4. #74
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,629
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    As a little titbit, and something that has actually largely been on my mind. I can't say I'm overly excited about the developers feeling the need to be over-glorified in flashy effects, I think, or have from experience found that they have struggled with maintaining the balance between visually appealing/flashy, and something that would outright be an accessibility concern. I just wonder if they consider that too flashy can result in the same issues they are trying to avoid with the visuals and visibility.

    re;
    Based on feedback from the first tier that some fights [ie Phonix] were hard to see, they've paid more attention to the visuals and visibility this time. He also implies the new tier will be flashier since some felt the last one was a bit plain compared to Eden
    (0)

  5. #75
    Player
    Wyssahtyn's Avatar
    Join Date
    May 2017
    Posts
    870
    Character
    Saika Kinoshita
    World
    Mateus
    Main Class
    Rogue Lv 53
    Quote Originally Posted by Kaurhz View Post
    As a little titbit, and something that has actually largely been on my mind. I can't say I'm overly excited about the developers feeling the need to be over-glorified in flashy effects, I think, or have from experience found that they have struggled with maintaining the balance between visually appealing/flashy, and something that would outright be an accessibility concern. I just wonder if they consider that too flashy can result in the same issues they are trying to avoid with the visuals and visibility.

    re;
    dw, you don't have to worry about orange on orange on orange (maybe). instead have fun trying to see mechanics when rdm lb is going off in your face all the time
    (2)

  6. #76
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,189
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    A lot of people seem to be missing Exploratory zones, but the reality is they all just ended up being FATE trains, and the things you're missing the most are the dungeons that those zones led to, such as BA or DR. I would guess for most of you the new variant dungeons will fulfill your want, although I am a little disappointed we are getting yet another set of "whatever actions" to go along with it. Either design content our jobs can do or design the jobs to do all the content, quit giving us all these extra actions to farm to fill in the gap where game design has failed.
    (5)

  7. #77
    Player Midareyukki's Avatar
    Join Date
    Oct 2017
    Location
    Bozja
    Posts
    2,580
    Character
    Harun Asubra
    World
    Zodiark
    Main Class
    Warrior Lv 100
    Quote Originally Posted by SieyaM View Post
    A lot of people seem to be missing Exploratory zones, but the reality is they all just ended up being FATE trains, and the things you're missing the most are the dungeons that those zones led to, such as BA or DR. I would guess for most of you the new variant dungeons will fulfill your want, although I am a little disappointed we are getting yet another set of "whatever actions" to go along with it. Either design content our jobs can do or design the jobs to do all the content, quit giving us all these extra actions to farm to fill in the gap where game design has failed.
    I'd argue that SE tried it out first with Eureka (after Diadem had exactly 2 people playing it ), landed on a solid example and then perfected the fate system in Eureka. But on both, it's clear there's room for so much more.

    It's called Exploratory Zone for a reason, we could have more exploration games in there. The core mechanic just needed to be nailed; and now that they have, no need to discard it just because "it's just gonna be more of the same". Add originality and variety to it. Bunny fates were a good start. We could add actual maps as well. Stuff like sidegames and whatnot.
    (2)

  8. #78
    Player
    Arzalis's Avatar
    Join Date
    Aug 2013
    Posts
    411
    Character
    Kemi Epoc
    World
    Balmung
    Main Class
    Machinist Lv 82
    I'm disappointed they're removing them because they were typically just far enough removed enough from the existing content to be fun when I wanted to do something different.

    Yes, there are issues with the design post expansion, but that doesn't mean I wanted them completely abandoned. The problems seem entirely solvable. Like a lot of the issues in this game, SE doesn't seem to care to focus on solving problems for existing content or systems. Just keep making new stuff, I guess.
    (4)

  9. #79
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,794
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    I loved Eureka and Bozja and would like more of it, but maybe we'll just have to wait for the next expansion because they want to do the Island Sanctuary and other ideas.

    Eureka is not dead. I went into Pyros the other day and there were 40 people there spawning NMs and running around. I went into Hydatos and there were 60 people doing NMs. Obviously BA is still done regularly and I saw over 100 people in the time before that.

    Yoshi-P addressed whether content delivery has increased.

    Because we made this content, we were able to refine it further and implement another play content called Another Dungeon at the same time. This is because the scale of our development team is growing, and I think it is also proof that we are growing together with the players.

    ...

    with regards to uninhabited island development ... adding such a large amount of content in one patch is a sense of scale not found in other MMOs. Besides that, of course, there are raids, and normal IDs and subjugation battles will be added. In addition, we have prepared new useful UI functions that we haven't been able to introduce yet
    (1)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  10. #80
    Player
    Lunalepsy's Avatar
    Join Date
    Mar 2016
    Posts
    1,140
    Character
    Yxiah Eruyt
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by VelKallor View Post
    Warning spoilers ahead

    Reddit

    Meoni

    Quazil
    Much ado about nothing. More fillers, I guess!
    (4)

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