Quote Originally Posted by ReynTime View Post
People bring this up from time to time but not only was the animation lock for walking or running NOT a thing, it's very trivial to prevent a lock from happening while still having it in. A lot of games do it.
Except that it was? I distinctly remember being amazed at seeing my character slow to a stop when I stopped moving, or doing a bit of a skid when suddenly trying to run in the opposite direction. I was so used to WoW's movement at the time that I thought this was so neat.

I wouldn't want it back, though. I've skidded off enough ledges or into enemies in platform games, I wouldn't want to have to deal with it when this game now focuses heavily on avoiding AoEs.