I have a secret to tell. From my electrical well. It's a simple message and I'm leaving out the whistles and bells. So the room must listen to me Filibuster vigilantly. My name is blue canary one note* spelled l-i-t-e. My story's infinite Like the Longines Symphonette it doesn't rest- TMBG Birdhouse in your Soul
A huge THANK YOU!!!! For FINALLY selling the Meteor Survivor Polo on the store. AND a huge thanks to my friend who bought it for me while he was at Fan Fest!!! YES I finally have my POLO!!!
I have described the 1.x market wards to people as "take our current housing system, including everything that's wrong with it, and now make the marketboard work that way."
This usually produces a look of confusion and/or horror from the person I am describing this to.
For those who don't know what I mean... the ability to put a retainer out in your yard and have them sell things out of their inventory is basically what I'd call the vestigial remnant of the 1.x market wards. To sell goods, you would go and pay to rent a stall in one of the market wards, then put a retainer there to sell stuff. Which, yes, meant that just like how there can be no housing available, there could be no market stalls available.
In addition, each ward had certain "correct items"; sales had a 5% tax on them, but if you sold things in the correct ward, you would only have a 3% tax. So if you were trying to sell crafted weapons, if you snagged a stall in the appropriate market ward for battle stuff, you could sell it with a discount on the tax. But if you were selling other things in addition to the weapons, those things would still have a 5% tax on them.
For added fun, this meant if you were shopping you had to wander through the wards to see what the various stalls were selling. Obviously if you were looking for weapons you'd go to the appropriate ward for battle-crafts... but there might also be weapons for sale in, say, the grocer's ward (where cooking ingredients and crafted foods and so on would get the preferential tax treatment) if that was the only place where someone could get a stall.
And yes, the system was exactly as bad as you're thinking that sounds.
I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.Originally Posted by Packetdancer
For those who would like a visual reference here you go.
https://www.youtube.com/watch?v=308m7doHx2U
In 1.0 at launch it was literally a room full of retainers and there was no search function. Later they added a search function, but you couldn't buy from the search function. No you had to search for the item, get the retainer name and then find the retainer and oh btw you might run past the retainer before it loads on your screen. It was an awful experience. They added the ability to rent the stalls in 1.2 I think. Selling items on the market board through retainers is basically a legacy feature.
Oh, and did I mention that at launch NPC's only repaired your gear to 70%? Ya you had to leave your character logged in and offer a fee on your character who would have a hammer icon to let crafters know you're asking for a repair meaning you had to keep an eye on material costs or you could offer materials......Ya 1.0 was garbage lol.
But ya, 1.0 was visually impressive and I reiterate that I wish 2.0 still retained some of its higher resolution textures, ESPECIALLY on characters and gear. I can understand the whole flower pot thing and it having as many pixels as a player and that's a little insane lmao. But man I remember 2.0 looking so muddy and being kinda sad about it. Good thing the game was solid.
Wasn't part of the loading problem in the open world of 1.0 due to them having also loaded in the entire ocean that for the most part you wouldn't see? Also the reason there's huge corridors of nothing/samey stuff in 1.0 was to hide lode times.
I mean, 1.x literally had "loading hallways". If you wanted to go to Limsa, you'd start walking across the bridge, cross a boundary, and then the camera would sloooowly progress along the bridge, through the gatehouse, and across the second part of the bridge until you reached Bulwark Hall and the city proper; it would unload one zone and load the next while you were doing that.
And Limsa's loading tunnel specifically was so incredibly long, it was the major factor in why I avoided Limsa as much as I feasibly could in 1.x.
I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.Originally Posted by Packetdancer
I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.Originally Posted by Packetdancer
The actual 1.0 Aetheryte Plaza was on the Upper Decks:
The main issue is that Limsa's Upper decks changed a lot from 1.0 to now, and though geographically in the map the old plaza would have been somewhere roughly where The Aftcasle currently is, the old building is just completely gone. The whole area has been redesigned almost entirely.
Looking from the same passageway from The Drowning Wrench:
1.0 (Building with old Aetheryte Plaza in view on the left-center)
ARR (The Aftcastle in view instead of old building)
The only feature that remains is the building to the right, and even that had its bridge changed from wood to stone.
Last edited by DiaDeem; 08-11-2022 at 05:26 AM.
The only reason you'd even wanna do that is because the old Market Wards were horrendous. Click one retainer at a time and pray they have what you want... wait, it's loading... give it a moment... there it is... oh no, no item. I should click on someone else I guess... oh wait, the retainer models aren't even loading on that side of the ward, let me walk over here... ok, they finally loaded. Also, if you wanna buy from retainers, they've found new homes in housing districts, if you enjoyed the experience of literally walking around and buying things from NPCs without a search functionality.
Yeah, of course people would wanna just trade directly, which you can still do by the way. It wasn't "stolen" or whatever lol. People will put up PF notices to sell items and skip MB's taxes (which I've done for hairstyles), not to mention the plethora of Omnis offering their services to craft high level gear or glam stuff if you bring the mats, new crafted HQ sets and fully pentamelded sets as well.
Don't act like such player trading interactions are gone because that's just a lie.
Last edited by DiaDeem; 08-11-2022 at 04:37 AM.
You could take different paths and fight different bosses each run. Time of completion would alter what rewards you'd get, you could tackle it with any amount of players, and you could switch jobs anytime in the dungeon. If this sounds familiar to recent news, that's because most of these features are actually coming back with Criterion Dungeons (:
Last edited by DiaDeem; 08-11-2022 at 04:42 AM.
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