Wasn't part of the loading problem in the open world of 1.0 due to them having also loaded in the entire ocean that for the most part you wouldn't see? Also the reason there's huge corridors of nothing/samey stuff in 1.0 was to hide lode times.



Wasn't part of the loading problem in the open world of 1.0 due to them having also loaded in the entire ocean that for the most part you wouldn't see? Also the reason there's huge corridors of nothing/samey stuff in 1.0 was to hide lode times.


I mean, 1.x literally had "loading hallways". If you wanted to go to Limsa, you'd start walking across the bridge, cross a boundary, and then the camera would sloooowly progress along the bridge, through the gatehouse, and across the second part of the bridge until you reached Bulwark Hall and the city proper; it would unload one zone and load the next while you were doing that.
And Limsa's loading tunnel specifically was so incredibly long, it was the major factor in why I avoided Limsa as much as I feasibly could in 1.x.
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