Results 1 to 7 of 7

Hybrid View

  1. #1
    Player
    Shikiseki's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,268
    Character
    Akio Shikimazu
    World
    Odin
    Main Class
    Summoner Lv 100
    please not, more 2minute burst mechanics is the last thing this game needs anymore...
    I want to constantly be dishing out damage like a relentless storm and not always have to save stuff for that big 2min window that comes up every blue moon - we have plenty of other jobs that play like that
    (2)

  2. #2
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    817
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Shikiseki View Post
    please not, more 2minute burst mechanics is the last thing this game needs anymore...
    I want to constantly be dishing out damage like a relentless storm and not always have to save stuff for that big 2min window that comes up every blue moon - we have plenty of other jobs that play like that
    This isn't about adding another 2 minute burst mechanic, just improving an existing one. It also applies to overcapping outside bursts too, although obviously it's more dire in them currently, between how Brotherhood works and single weaving.

    Yes, the overt focus one the one raid buff window kind of sucks, but you shouldn't shoot down reasonable QoL ideas as a kneejerk reaction just because they might have something to do with it. Honestly I'm all for the buffer being only available while Brotherhood is active.
    (4)
    Last edited by ThorneDynasty; 08-15-2022 at 04:08 PM.

  3. #3
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,106
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    We monks have been asking for this for years and they keep not doing it.

    I don't think that going all the way to 10 is the right answer since it can potentially add more opening burst damage than they want for the job. Another forbidden chakra is unlikely to break things, but just can see them using that as an excuse. They could also just put a restriction like chakras 6-10 can only be opened in combat.

    But in my opinion, I'd rather them just raise the cap to 7. This puts the mechanic more in line with the actual real world beliefs around the chakras as well as more in line with in-game lore while also addressing the over capping problem. but even if that's not possible, if they just reduce the number of chakras needed to execute forbidden chakra from 5 to 4 that would be a big help (though that is more likely to break damage balance since you'll now get 5 uses of forbidden chakra for every 20 critical hits as opposed to 4, forcing a rebalance to the damage of the skill)
    (2)