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  1. #1
    Player
    AriaValkyrie's Avatar
    Join Date
    Aug 2022
    Posts
    43
    Character
    Aria Valkyrie
    World
    Zalera
    Main Class
    Summoner Lv 90

    Potential Green Mage: Hybrid Melee/Caster

    In the few games they've been included in, Green Mages are typically hammer-wielding mages with access to magic with tons of buffs and debuffs. My idea for them preserves this role, but enhancing the fact that they are wielding melee weapons to turn them into hybrid melee mages.


    The core of Green Mage's gameplay stems from a simple concept that would come into play from early-on in their skillset, with a bit of a dance between a casting stance and a melee stance.



    These two stances are swapped between fairly frequently in the general rotation of Green Mage, but is done automatically by certain spells and weaponskills. The abilities themselves just serve two swap stances outside of combat or pre-pull, based on personal preference, or the needs of the fight.
    Visually, War Stance would involve two-handing their weapon, or wielding it in one hand for Magic Stance.

    Here's their Weaponskills and Spells; sorted by the starting stances. Blue arrows indicate War Stance, Red indicates Magic Stance.







    (upgrades to spells and weaponskills are below their original counterpart on top)

    The general idea for the rotation is to perform the first four spells or weaponskills in War or Magic Stance, before using Gavel or Bravery, buffing and swapping to the opposite stance.

    At level 52, swapping stances with Gavel or Bravery will grant the Green Mage the effect of Enchanted Arms, letting them use Crush or Drain with enhanced effect. Executing either of these at 54 will allow them to execute Deprotect after Drain, or Deshell after Crush, boosting the damage of their next weaponskill or spell, respectively; Ideally, this is used with the finishers of their boosted combos they gain at level 70: Smite for melee, and Toxify for magic.
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    Last edited by AriaValkyrie; 08-19-2022 at 08:26 PM. Reason: Edited to show general combat flow more readily