Quote Originally Posted by Raoabolic View Post
Bro, they spent nearly an entire video on creating a character. It's clear that the western division thinks it's playerbase isn't that bright and these videos really do showcase it, lol. If this keeps up I really will be forging ahead, to single player games while doubling down on my feeling that modern online games really were a mistake, lol.
I don't think the point of that was to teach how to create a character. The point was to demonstrate all the options available in character creation.

I don't know what it's like over in WoW now but when I was playing, character creation was pick race, pick face, pick skin tone, pick hair, pick hair color and that's it. Going through every option there would take about 5 minutes Going through every option here is about 20. Huge difference and one that's a way to sell a game to players who value character customization.

Quote Originally Posted by aveyond-dreams View Post
He is not the only one that has had their confidence shaken in FFXIV and is considering single player alternatives. The standards I have for this game in terms of story, tone, and aesthetics were not adequately reached in Endwalker, which was very different compared to the reception of Shadowbringers. To that end I am looking forward to Diofield Chronicle, whose demo just released today. FFXIV is now in a position where it now has to compete with other games that are higher in my list of priorities, when there was a time when it took the top spot in terms of video games I play.
In all seriousness, if you're considering single player games go for it. You can always come back to play this game or other MMOs if you get back in the mood for a MMO experience.

A MMO will never offer the same experience you'll get from a single player game. The main attractions to a MMO are the ongoing content additions (single player games might get a couple before the game developer is working on a completely new game) and the social opportunities.

Compare that to single player games where branching story paths are possible because they don't need to keep your experience compatible with other players who choose different paths. Single player RPGs also tend to offer far more exploration opportunities because the player isn't under pressure to keep up with other players. They can do whatever they want and no one is going to care. With the entire game being installed client side, developers have more freedom because they don't have to worry about server communications causing latency problems.

Single player games also have no problem creating story situations that will legitimately kill your character. In a MMO, your character will always have plot armor.