Results -9 to 0 of 191

Threaded View

  1. #11
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Avatre View Post
    They've been needing to dumb down a LOT of jobs due to how people refused to learn. They've changed a lot of mechanic tells(like stack markers - which I think was one of the few decent changes - to be all the same)/dungeons to be easier/more linear(or completely remove a mechanic that made a dungeon challenging, like iirc Aurum Vale - originally had some sort of "poison gas" element to it, but they removed it - was before my time though, so only have hearsay about it).

    It's not them changing it to attract people, it's people demanding change because they don't want to actually get better a lot of the time.
    The thing people are bitter about with Aurum Vale is Coincounter (and similar mobs) now having a clear telegraph on abilities, where you used to have to know your Swipe from your Swing. Eye of the Beholder didn't have a telegraph either, but with enough attempts, you would see it's a half donut. (Everything else is the same and there are still many wipes happening at the entrance.)

    This is one of the things that was inconsistent in the progression of the game, where you would have all these telegraphs, then suddenly you don't get them on a mid-level boss. As we get more and more dungeons and other instanced content added, I think it's important to have that consistency if there's an expectation for people to go back and do older content. It gets to be too much to remember.
    (6)
    Last edited by Deveryn; 08-11-2022 at 04:04 AM.