irrespective of anything and everything, I super respect whoever trained an AI and released it onto the forums like this.We agree with the lackluster story writers guild. It is clear that the TV add maker is also the man who write the wrong translate story into the Japanese from the German. The Yoshi should make the Maehiro writing the grit TV add like the Game of the Thrones or the Heavensward. I do not understand why Lopprit chara Mayra in vid is surviving to the end but the No Shadow God is kill by the Venar genocide. Is because of bias towards the hero chara and theme focus on the slice of the life anime. If Maehiro writing the vid then Mayra would dye at the 1:00 mark instead of eating the burger with they friends.
It is clear now that the lackluster guild must rewrite the TV add and resubmit to correct the story course. We nominate the Madge King of All Amigos to be in charge of new add story because the Garlemald story rewrite is working to the Ayybeyond and I will rewriting the Hildabrand story to fix relic.
Please believe we will make all right with story again.
I'm still keen to see if, one day, it'll manifest the "I" part of that acronym, as so far it's only been the "A", but I fear its creator may have imbued a little too much of themselves into it for that to happen.
But since they're actively attracting people like this and giving them absolutely no reason to improve, their own stance seems to be part of the problem.
When the game's story becomes self-aware:
This has always been the problem. SE doesn't treat us like children because we are stupid. They WANT their main payers to have the mind of a child and thus design their content for said children. Children who don't complain when the content slop they're fed isn't real food. You can already see this with Endwalker. Endwalker is lazily made slop, yet the 'majoritah' eats it up like good little piggies. These 'guide' videos are only a part of their training.
They've been needing to dumb down a LOT of jobs due to how people refused to learn. They've changed a lot of mechanic tells(like stack markers - which I think was one of the few decent changes - to be all the same)/dungeons to be easier/more linear(or completely remove a mechanic that made a dungeon challenging, like iirc Aurum Vale - originally had some sort of "poison gas" element to it, but they removed it - was before my time though, so only have hearsay about it).
It's not them changing it to attract people, it's people demanding change because they don't want to actually get better a lot of the time.
The thing people are bitter about with Aurum Vale is Coincounter (and similar mobs) now having a clear telegraph on abilities, where you used to have to know your Swipe from your Swing. Eye of the Beholder didn't have a telegraph either, but with enough attempts, you would see it's a half donut. (Everything else is the same and there are still many wipes happening at the entrance.)They've been needing to dumb down a LOT of jobs due to how people refused to learn. They've changed a lot of mechanic tells(like stack markers - which I think was one of the few decent changes - to be all the same)/dungeons to be easier/more linear(or completely remove a mechanic that made a dungeon challenging, like iirc Aurum Vale - originally had some sort of "poison gas" element to it, but they removed it - was before my time though, so only have hearsay about it).
It's not them changing it to attract people, it's people demanding change because they don't want to actually get better a lot of the time.
This is one of the things that was inconsistent in the progression of the game, where you would have all these telegraphs, then suddenly you don't get them on a mid-level boss. As we get more and more dungeons and other instanced content added, I think it's important to have that consistency if there's an expectation for people to go back and do older content. It gets to be too much to remember.
Last edited by Deveryn; 08-11-2022 at 04:04 AM.
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