So they spent their increased budget on useless projects like this, and soulless corporate art style at that too? Sigh.

If they wanted to appeal to potential new customers or new players, maybe instead they could have commissioned some famous or proven/legendary JP artists and key animators, to create some short stories for each job in the game, to appeal to both new and old players, and more importantly allure for potential players, as it would be short animation at some peak appeal for each job style and potential an interesting take of the FF14 jobs with some exciting art, which could end up as secondary for concepting possible future gear/glam.
But it seems SE is hellbent on removing anything exciting and appealing from their games/products, as of late.

Also making such guide videos more or less just proves that the problem lies in the beginning of the game. Maybe they should improve to make more exciting, instead of wasting precious budget on such videos, like maybe hire additional developers to refine the beginning, and perhaps also to staff more developers for certain jobs and roles too? The game doesn't need a bigger budget for its marketing but for its content creation and quality of life improvements, aka hire more developers to properly staff each segment of important content pipeline. And maybe also quality assurance, like having a second look at their stories, before releasing a heap of a plot hole riddled mess of a story. Or making sure their upcoming job changes aren't tone-deaf beyond measure.

This has only made me doubt the future for this game even more. Not that SE hadn't already done plenty of that as of late.