Making me read this is also griefing.
Oh it can be 'annoying', sure. I get annoyed any time someone starts heal spamming me when I have raw intuition. That doesn't mean I'm going to head to the forums and make a thread about how I didn't consent to being healed and the skill should be removed because I can heal myself just fine. And trust me, heal spammers are a lot more of a DPS loss than 1-2 GCDs for an improper rescue. I just accept it as a part of playing an online game with other people. They may not play as efficiently as I do and it's fine.To highlight LittleImp's point, I'll use RDM. If you get rescued during a melee combo, it isn't one GCD you're losing but several due to the fact you literally can't press any other button without breaking side combo. So you have to run back into melee range to finish it and if the person does press something, having not expected the rescue, then they'll have lost even more damage. Rescuing a BLM can cause them to drop Enochian if done at the wrong moment. NIN can bunny Mudras because the sudden movement causes them to accidentally press a button they weren't intending to.
Does any of this matter in casual content? No. That doesn't make it any less annoying, especially when the Rescue didn't accomplish anything.
It's VERY Karen behavior to think "I am annoyed therefore I am right".
i think it's fun
can be used for plenty of genuine, supportive moments as real utility to aid an encounter -- be it cancelling out of an LB animation, generating more uptime in some fights, pulling people into your healing ground aoes, etc... etc... as an ability it's prolly one of the more interesting ones still left in the game.
can be used to annihilate my friends
someone kill you once with it? ask them not to/roll with the punch/cry about it in a report/use arm's length if you think it's coming. three (real) options there.
if you're somehow getting rescue killed nonstop by randos then you're an outlier and just unlucky. that or you make a lotta unique players mad for some reason.
if gettin rescued at your detriment once in a blue moon genuinely pisses you off, idk, take a break tbqh. it's kind of the smallest of deals.
Hate to snip this post so much as I agreed with a lot of the other stuff mentioned, but the above situation, to me, is going a bit too far with rescue. By no means am I saying that I think it's griefing, I think it's just a bit too extra. If I have people outside my bubble, I'll normally only say something in chat if they're reeeally needing it (like if the party is hurting big time, eating all the mechs, etc). And if they still don't move in? Well they're either not reading chat or just being dense, so eh.I use Rescue to pull individuals into things like Sacred Soil, Asylum, and Earthly Star (yes, there are still people that manage to miss that thing…), and I don’t consider that griefing. I’m actively trying to keep the person healed. It’s more griefing for them to stand so far out of range they miss all of the AOE heals the healers are throwing out, in my opinion.
People who like to hang out in the boonies.....those seem to be a constant always. lol. I tend to take the same approach though. If they're sucking and needing a lot of healing but too far out for my AoE heals/shields, I might say something in chat if it's getting obnoxious. If they still don't move in, I'll still keep an eye on them and heal when I can, but they won't be my #1 priority. Not going to yoink em closer though. :3
As far as my own usage, I pretty much keep it to alliance raids only. If someone is on the wrong side of Hasbhrown's fire arm, those mechs with the spinning hands where you have to get to a circle, not hiding behind ice, etc. But yeah, if I think I can save em, I'll try...sometimes.There have definitely been times I've yoinked a dead body back to me. lol.
A tank suddenly turning around right when a cleave buster comes out is griefing. Two stacks being stacked together will not only leave the whole party alive if they had sufficient health a majority of the time (hello e12, I get you almost daily), but a player can mitigate this by just... Walking away. I've done it a few times to keep myself alive when I knew that getting into the stack would be a death sentence.
The player still has their freedom of movement and can easily avoid that without losing uptime, I even think it can be engaging because it adds some necessity for a quick, unplanned reaction... And if it's dropping AOEs in melee range, even extra occasions to do that good feeling greeding stuff.
I digress a bit, but really, rescue aside, there is basically no way to mess with a conscious player's experience without outright griefing them. And if the player is very obviously a good player, why even cast rescue on them?
im baby
I disagree, and here’s why.Hate to snip this post so much as I agreed with a lot of the other stuff mentioned, but the above situation, to me, is going a bit too far with rescue. By no means am I saying that I think it's griefing, I think it's just a bit too extra. If I have people outside my bubble, I'll normally only say something in chat if they're reeeally needing it (like if the party is hurting big time, eating all the mechs, etc). And if they still don't move in? Well they're either not reading chat or just being dense, so eh.
People who like to hang out in the boonies.....those seem to be a constant always. lol. I tend to take the same approach though. If they're sucking and needing a lot of healing but too far out for my AoE heals/shields, I might say something in chat if it's getting obnoxious. If they still don't move in, I'll still keep an eye on them and heal when I can, but they won't be my #1 priority. Not going to yoink em closer though. :3
For one, I play with a controller, so having to put down my controller to type in chat is generally not the first thing I do. Especially since people ignore chat half the time anyways.
Second, I’ve already tried the approach of “type in chat to tell people to move in” and they either ignore or just tell me to single-target them. I’m not going to deal with that, so now I choose to Rescue. I do it ONCE. If they move out, I leave them to their fate. If they die due to lack of heals and say something about it, I just respond that I tried to pull them closer so they received heals and they ran away and missed them all.
And this isn’t even something I do all the time. Honestly depends on my mood. If I’m in an aggressive healer sort of mood, I just let them die, raise, and say nothing unless they make a comment. They can deal with their bad decision. If I’m feeling more like I want to keep them alive, then I do the Rescue approach. Results are honestly mixed; some stay in the bubble and I’m guessing they realized what I was doing. Others just run away and I let them hit the floor if they refuse to move in and subsequently die.
I fail to see how this is any extra than moving someone to the safe side of an arena to avoid a cleave. Both are to save them from potentially dying, so they don’t really seem all that different to me.
Last edited by HyoMinPark; 08-10-2022 at 02:32 AM.
Sage | Astrologian | Dancer
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Hyomin Park#0055
Narnians choose their fate when they stay way out there, or move back out there after being rescued. Leave them to their self imposed fate(I don't even heal them directly if they keep running out there because an AoE heal was good enough for the rest of the party to be topped up).I disagree, and here’s why.
For one, I play with a controller, so having to put down my controller to type in chat is generally not the first thing I do. Especially since people ignore chat half the time anyways.
Second, I’ve already tried the approach of “type in chat to tell people to move in” and they either ignore or just tell me to single-target them. I’m not going to deal with that, so now I choose to Rescue. I do it ONCE. If they move out, I leave them to their fate. If they die due to lack of heals and say something about it, I just respond that I tried to pull them closer so they received heals and they ran away and missed them all.
And this isn’t even something I do all the time. Honestly depends on my mood. If I’m in an aggressive healer sort of move, I just let them die and say nothing. They can deal with their bad decision. If I’m feeling more like I want to keep them alive, then I do the Rescue approach. Results are honestly mixed; some stay in the bubble and I’m guessing they realized what I was doing. Others just run away and I let them hit the floor if they refuse to move in.
I fail to see how this is any extra than moving someone to the safe side of an arena to avoid a cleave. Both are to save them from dying, so they don’t really seem all that different to me.
As I said, I already do this regardless of if I choose to Rescue or not; and if they move away after a Rescue.Narnians choose their fate when they stay way out there, or move back out there after being rescued. Leave them to their self imposed fate(I don't even heal them directly if they keep running out there because an AoE heal was good enough for the rest of the party to be topped up).
Sage | Astrologian | Dancer
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Hyomin Park#0055
Have I been "rescued" out of Ten Chi Jin when a healer mistook my DPS greed for incaution? Yes.
However, on the few occasions when I've seen rescue used, I've never seen it used to grief in a PUG.
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