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  1. #121
    Player
    hydralus's Avatar
    Join Date
    Jun 2016
    Posts
    1,061
    Character
    Keiho Fukiku
    World
    Balmung
    Main Class
    Warrior Lv 50
    Quote Originally Posted by LittleImp View Post
    All this stuff
    I'm comparing rescue to other ways that other players have an impact on your enjoyment of the game. Rescue is not special in that regard and pretending that it is a special problem... lol
    (0)

  2. #122
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Making me read this is also griefing.
    (2)

  3. #123
    Player
    hydralus's Avatar
    Join Date
    Jun 2016
    Posts
    1,061
    Character
    Keiho Fukiku
    World
    Balmung
    Main Class
    Warrior Lv 50
    Quote Originally Posted by ForteNightshade View Post
    To highlight LittleImp's point, I'll use RDM. If you get rescued during a melee combo, it isn't one GCD you're losing but several due to the fact you literally can't press any other button without breaking side combo. So you have to run back into melee range to finish it and if the person does press something, having not expected the rescue, then they'll have lost even more damage. Rescuing a BLM can cause them to drop Enochian if done at the wrong moment. NIN can bunny Mudras because the sudden movement causes them to accidentally press a button they weren't intending to.

    Does any of this matter in casual content? No. That doesn't make it any less annoying, especially when the Rescue didn't accomplish anything.
    Oh it can be 'annoying', sure. I get annoyed any time someone starts heal spamming me when I have raw intuition. That doesn't mean I'm going to head to the forums and make a thread about how I didn't consent to being healed and the skill should be removed because I can heal myself just fine. And trust me, heal spammers are a lot more of a DPS loss than 1-2 GCDs for an improper rescue. I just accept it as a part of playing an online game with other people. They may not play as efficiently as I do and it's fine.

    It's VERY Karen behavior to think "I am annoyed therefore I am right".
    (2)

  4. #124
    Player
    Alaray's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    624
    Character
    Vevri Arctyria
    World
    Balmung
    Main Class
    Red Mage Lv 100
    i think it's fun

    can be used for plenty of genuine, supportive moments as real utility to aid an encounter -- be it cancelling out of an LB animation, generating more uptime in some fights, pulling people into your healing ground aoes, etc... etc... as an ability it's prolly one of the more interesting ones still left in the game.

    can be used to annihilate my friends

    someone kill you once with it? ask them not to/roll with the punch/cry about it in a report/use arm's length if you think it's coming. three (real) options there.

    if you're somehow getting rescue killed nonstop by randos then you're an outlier and just unlucky. that or you make a lotta unique players mad for some reason.

    if gettin rescued at your detriment once in a blue moon genuinely pisses you off, idk, take a break tbqh. it's kind of the smallest of deals.
    (2)

  5. #125
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    I use Rescue to pull individuals into things like Sacred Soil, Asylum, and Earthly Star (yes, there are still people that manage to miss that thing…), and I don’t consider that griefing. I’m actively trying to keep the person healed. It’s more griefing for them to stand so far out of range they miss all of the AOE heals the healers are throwing out, in my opinion.
    Hate to snip this post so much as I agreed with a lot of the other stuff mentioned, but the above situation, to me, is going a bit too far with rescue. By no means am I saying that I think it's griefing, I think it's just a bit too extra. If I have people outside my bubble, I'll normally only say something in chat if they're reeeally needing it (like if the party is hurting big time, eating all the mechs, etc). And if they still don't move in? Well they're either not reading chat or just being dense, so eh.

    People who like to hang out in the boonies.....those seem to be a constant always. lol. I tend to take the same approach though. If they're sucking and needing a lot of healing but too far out for my AoE heals/shields, I might say something in chat if it's getting obnoxious. If they still don't move in, I'll still keep an eye on them and heal when I can, but they won't be my #1 priority. Not going to yoink em closer though. :3

    As far as my own usage, I pretty much keep it to alliance raids only. If someone is on the wrong side of Hasbhrown's fire arm, those mechs with the spinning hands where you have to get to a circle, not hiding behind ice, etc. But yeah, if I think I can save em, I'll try...sometimes. There have definitely been times I've yoinked a dead body back to me. lol.
    (0)

  6. #126
    Player
    ZedxKayn's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    719
    Character
    Capybara Friend
    World
    Excalibur
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by hydralus View Post
    I'm comparing rescue to other ways that other players have an impact on your enjoyment of the game. Rescue is not special in that regard and pretending that it is a special problem... lol
    A tank suddenly turning around right when a cleave buster comes out is griefing. Two stacks being stacked together will not only leave the whole party alive if they had sufficient health a majority of the time (hello e12, I get you almost daily), but a player can mitigate this by just... Walking away. I've done it a few times to keep myself alive when I knew that getting into the stack would be a death sentence.

    The player still has their freedom of movement and can easily avoid that without losing uptime, I even think it can be engaging because it adds some necessity for a quick, unplanned reaction... And if it's dropping AOEs in melee range, even extra occasions to do that good feeling greeding stuff.

    I digress a bit, but really, rescue aside, there is basically no way to mess with a conscious player's experience without outright griefing them. And if the player is very obviously a good player, why even cast rescue on them?
    (1)
    im baby

  7. #127
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Skivvy View Post
    Hate to snip this post so much as I agreed with a lot of the other stuff mentioned, but the above situation, to me, is going a bit too far with rescue. By no means am I saying that I think it's griefing, I think it's just a bit too extra. If I have people outside my bubble, I'll normally only say something in chat if they're reeeally needing it (like if the party is hurting big time, eating all the mechs, etc). And if they still don't move in? Well they're either not reading chat or just being dense, so eh.

    People who like to hang out in the boonies.....those seem to be a constant always. lol. I tend to take the same approach though. If they're sucking and needing a lot of healing but too far out for my AoE heals/shields, I might say something in chat if it's getting obnoxious. If they still don't move in, I'll still keep an eye on them and heal when I can, but they won't be my #1 priority. Not going to yoink em closer though. :3
    I disagree, and here’s why.

    For one, I play with a controller, so having to put down my controller to type in chat is generally not the first thing I do. Especially since people ignore chat half the time anyways.

    Second, I’ve already tried the approach of “type in chat to tell people to move in” and they either ignore or just tell me to single-target them. I’m not going to deal with that, so now I choose to Rescue. I do it ONCE. If they move out, I leave them to their fate. If they die due to lack of heals and say something about it, I just respond that I tried to pull them closer so they received heals and they ran away and missed them all.

    And this isn’t even something I do all the time. Honestly depends on my mood. If I’m in an aggressive healer sort of mood, I just let them die, raise, and say nothing unless they make a comment. They can deal with their bad decision. If I’m feeling more like I want to keep them alive, then I do the Rescue approach. Results are honestly mixed; some stay in the bubble and I’m guessing they realized what I was doing. Others just run away and I let them hit the floor if they refuse to move in and subsequently die.

    I fail to see how this is any extra than moving someone to the safe side of an arena to avoid a cleave. Both are to save them from potentially dying, so they don’t really seem all that different to me.
    (2)
    Last edited by HyoMinPark; 08-10-2022 at 02:32 AM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  8. #128
    Player
    Avatre's Avatar
    Join Date
    Jul 2017
    Posts
    2,852
    Character
    Avatre Drakone
    World
    Cactuar
    Main Class
    Dancer Lv 100
    Quote Originally Posted by HyoMinPark View Post
    I disagree, and here’s why.

    For one, I play with a controller, so having to put down my controller to type in chat is generally not the first thing I do. Especially since people ignore chat half the time anyways.

    Second, I’ve already tried the approach of “type in chat to tell people to move in” and they either ignore or just tell me to single-target them. I’m not going to deal with that, so now I choose to Rescue. I do it ONCE. If they move out, I leave them to their fate. If they die due to lack of heals and say something about it, I just respond that I tried to pull them closer so they received heals and they ran away and missed them all.

    And this isn’t even something I do all the time. Honestly depends on my mood. If I’m in an aggressive healer sort of move, I just let them die and say nothing. They can deal with their bad decision. If I’m feeling more like I want to keep them alive, then I do the Rescue approach. Results are honestly mixed; some stay in the bubble and I’m guessing they realized what I was doing. Others just run away and I let them hit the floor if they refuse to move in.

    I fail to see how this is any extra than moving someone to the safe side of an arena to avoid a cleave. Both are to save them from dying, so they don’t really seem all that different to me.
    Narnians choose their fate when they stay way out there, or move back out there after being rescued. Leave them to their self imposed fate(I don't even heal them directly if they keep running out there because an AoE heal was good enough for the rest of the party to be topped up).
    (1)

  9. #129
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Avatre View Post
    Narnians choose their fate when they stay way out there, or move back out there after being rescued. Leave them to their self imposed fate(I don't even heal them directly if they keep running out there because an AoE heal was good enough for the rest of the party to be topped up).
    As I said, I already do this regardless of if I choose to Rescue or not; and if they move away after a Rescue.
    (0)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  10. #130
    Player
    Equitable_Remedy's Avatar
    Join Date
    Oct 2020
    Posts
    917
    Character
    Eristede Kell
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    Have I been "rescued" out of Ten Chi Jin when a healer mistook my DPS greed for incaution? Yes.

    However, on the few occasions when I've seen rescue used, I've never seen it used to grief in a PUG.
    (2)

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