


Huh, that's a good ideaCause it's badly designed. A two-part ability that would allow the healer to cast a rescue "buff" on someone else and then allow the person it got casted on to "resolve" it when they choose within a short time frame after the healer casted it would be much better for endgame content because the person it got casted on would be able to time their uptime perfectly and would allow people not to suffer bad rescues from DF healers who think they know best.
I do not understand why rescue is sacred when it's so janky and intrusive and healer utility, like basically everything else about healers, could be a lot better.
Usually people jump to outright removal instead of going to a direction that might improve the ability, so that's why some treat it 'sacred'.
Last edited by Enjuden; 08-11-2022 at 12:32 PM.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote

