Quote Originally Posted by Midareyukki View Post
ok I forgot cancelling the animation lock from LB3 is a thing ._. And I love doing it.
Honestly I suspect if I were to tally Rescue uses, I've used it far more during prog to rescue my co-healer out of animation lock more times than I've used it anywhere else. (And probably it's been used on me by my co-healer in such a scenario more than it's been used on me anywhere else.)

Quote Originally Posted by Midareyukki View Post
Thresh's Lantern is a good comparison for a way to fix it, but it does remove the healer's aspect of being able to clutch-save people from certain death, thereby preserving a run if it's that dire. People would need to react on time or be aware that they are doing stuff poorly to accept the teleport. A buff like that would really be no different.
Honestly, the main difference between the Lantern and the proc'ing buff is that I do not trust this game's netcode to make the Lantern option viable, whereas the buff proc happening entirely server-side means it (should) be more reliable. Other than that, it's a neat idea! I just...

I have trust issues where this game's networking is concerned.

Quote Originally Posted by Midareyukki View Post
And to get into VerdeLuck's comment, they're right in that it'd be hard to balance given a healer's kit. If on a longer cooldown than a raise, it'd defy the purpose of having it, you'd rarely ever use it. If not, it could replace Raise spells with no consequence, which is what the job design team tries to avoid (to varying effect...).
I mean, I'd argue you can already get around the swift rez limits if you've got a red mage in your party (which is the main reason I don't think of the Salvation option being a hugely unbalancing factor).

But yeah, I'm not particularly set on the idea of the Salvation buff specifically; it's more an example of what I meant in suggesting that it's probably more productive -- or at least, likely to be less combative -- to come up with tools that could replace Rescue. (And hopefully suffer from less sheer, unmitigated jank than Rescue does.)

Because most healers I know don't actually like Rescue; we just recognize it's the only option we have sometimes to save someone. A better, less-broken (and divisive) tool would be a welcome change; come up with something better (and viable in this game's systems), and I suspect most healers will be right there alongside those who hate Rescue, clamoring for it to be removed and replaced with the better option.