I disagree. Running Orbonne Monastery during the current Moogle event, I drop Asylum during the mini-boss prior to TGC. When he does the three back to back raid wides (after his add portals you have to stand on and the two sets of 3 line AOEs), dropping an Asylum and having one other HoT is enough to keep the entire party alive during all three without any additional healing needed. Someone standing outside of the Asylum does not get those extra HoT ticks from it and will drop dead by the third one as a result. This is just one example that is fresh in my mind since I’ve ran Orbonne enough for several hundred tomes since the event started.
Likewise, Earthly Star’s Giant Dominance detonation is enough to heal players up so that a subsequent raidwide is survivable without having to use extra healing tools. You’d be surprised at how people manage to still miss the Earthly Galaxy, but it makes more difference than you’re suggesting. Sacred Soils mitigation + regen at level 78+ also makes a lot of difference when people stand under it. Enough so that I don’t have to waste an oGCD resource (or GCD) on them.
EDIT: Another example I thought of is during Diabolos Hollow’s ultimate attack. Did you know that if you don’t have at least one aspect of mitigation on it (a barrier, Reprisal, Addle, or something like Sacred Soil/Kerachole), people will die from it? Usually the casters, physical ranged, and healers, since they have less HP. I found this out during the last Moogle event when my alliance was double WHM and there was no use of Addle, Feint, or Reprisal on the boss. I was overkilled by 500, which is literally damage variance. Everyone in my party was full HP, so it wasn’t like the kill was a result of missing health. Something like Kerachole, Soil, or even a GCD shield would have kept me (and half my alliance) alive.
It was truly amusing to see, though. The stat squish did do wonders for making that raid actually hurt a little bit again.



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