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  1. #1
    Player
    LittleImp's Avatar
    Join Date
    May 2019
    Posts
    1,206
    Character
    Lil Imp
    World
    Goblin
    Main Class
    Paladin Lv 100
    Quote Originally Posted by hydralus View Post
    This is a lot of words over 1 lost GCD in normal mode fights. My God. And the language used. "Extremely unpleasant". Yeah, definite Karen vibes.
    Dude, you're just openly slinging insults and aren't even making a coherent argument or statement about anything.

    Quote Originally Posted by hydralus View Post
    This stupid argument again, huh?
    lol.

    Quote Originally Posted by hydralus View Post
    It's group content. You will not be able to consent to everything a player does to your character. You can get killed outright if the tank suddenly turned and the boss cleaves the whole party (happens plenty of times in Titania normal)
    This is only ever a legitimate mistake, or griefing. Not comparable to rescue, unless you want to argue rescue is griefing.

    Quote Originally Posted by hydralus View Post
    or God, they even force you to MOVE if they turn around, so you can hit your positionals! That's a DPS loss right there. How DARE the tank not stand in the same spot all fight!
    You edited this into your post after you realized how weak your original argument was. Positionals are currently implemented in a way to where, while you may lose some potency, missing a positional shouldn't really impact the overall flow of your rotation. Players are also granted tools to reasonably mitigate this problem on their own, like True North. Most experienced players are able to tell when a tank is going to face the boss, unless they're running in circles which would again be griefing.
    (4)

  2. #2
    Player
    hydralus's Avatar
    Join Date
    Jun 2016
    Posts
    1,253
    Character
    Keiho Fukiku
    World
    Balmung
    Main Class
    Warrior Lv 50
    Quote Originally Posted by LittleImp View Post
    All this stuff
    I'm comparing rescue to other ways that other players have an impact on your enjoyment of the game. Rescue is not special in that regard and pretending that it is a special problem... lol
    (0)

  3. #3
    Player
    ZedxKayn's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    719
    Character
    Capybara Friend
    World
    Excalibur
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by hydralus View Post
    I'm comparing rescue to other ways that other players have an impact on your enjoyment of the game. Rescue is not special in that regard and pretending that it is a special problem... lol
    A tank suddenly turning around right when a cleave buster comes out is griefing. Two stacks being stacked together will not only leave the whole party alive if they had sufficient health a majority of the time (hello e12, I get you almost daily), but a player can mitigate this by just... Walking away. I've done it a few times to keep myself alive when I knew that getting into the stack would be a death sentence.

    The player still has their freedom of movement and can easily avoid that without losing uptime, I even think it can be engaging because it adds some necessity for a quick, unplanned reaction... And if it's dropping AOEs in melee range, even extra occasions to do that good feeling greeding stuff.

    I digress a bit, but really, rescue aside, there is basically no way to mess with a conscious player's experience without outright griefing them. And if the player is very obviously a good player, why even cast rescue on them?
    (1)
    im baby

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