Quote Originally Posted by Gemina View Post
This argument can only be made by someone who doesn't play healer, or has limited experience doing so. A healer does not have the time to evaluate if a player has opted in/out of Rescue when a mechanic is about to go off. The healer has to get themselves to safety, evaluate the field to see if any comrades are standing in bad, if there are (sometimes multiple players are in bad), they have to target that player and then rescue them. It is an extremely engaging process, and like I said in my initial post, a moments hesitation results in that player dying.

Play healer. Extensively. Then make this argument.
I've literally made this argument and if you took the time to read what I said you'd know I play healer. I've cleared multiple ultimates with it ffs. Which I know the same can't be said for most of the people championing rescue here.

Moving an ally without their consent is shit game design and really unfun for them. Give healers utility sure but not in a way that FORCES their judgment onto others. If the 2400 mp saved by a rescue actually ends up being essential and valuable in the current state of healers where the only way to run out of MP is throwing raises out constantly, a 2 minutes cooldown isn't saving no run. Stop assuming that anyone who isn't defending rescue is just a malding DPS.