Quote Originally Posted by Luin View Post
When revealed in 2017 everybody said it'd be used for griefing.

It was griefing in Stormblood. It was griefing in Shadowbringers. And it's still just griefing in Endwalker.

Even in rare cases where Rescue has a real use, like rescuing dive3 into the stack in UCOB, it still ends up griefing because half the time the healer Rescues early, pulling the divebomb into the group. And for what? For nothing. Not only can you now skip divebombs entirely, you don't need 8 people for that stack.

The ability shouldn't exist if its only use is extremely niche in high-end content that the majority of players won't ever touch.

If you think you need Rescue because another player keeps standing in AoEs constantly, realize that same player could be casting Rescue on you. There is no skill check when you cast Rescue. Healers are not automatically better than other players just because their role icon is green.

I'm sick of healers tossing me off ledges, pulling me into AoEs, and ruining my uptime in casual content for no reason. Rescue is negatively impacting my gameplay. I have never had a positive experience with Rescue.
Mousse Princess in Mare Lamentorum. Healers are frequently using Rescue to get players out of Amorphic Flail during trains.

It's incorrect to say that Rescue only ends in griefing, even if being used in good faith. It would be valid to say that use of Rescue does not end in the intended result more often than not.

Personally, I wouldn't care if Rescue was removed. I don't expect it to be, though. It become a sort of expected staple in MMO game play.

Quote Originally Posted by HyoMinPark View Post
I use Rescue to pull individuals into things like Sacred Soil, Asylum, and Earthly Star (yes, there are still people that manage to miss that thing…), and I don’t consider that griefing. I’m actively trying to keep the person healed.
I'm always amused when a player is Rescued to where they need to be or a safe spot - then run right back to where they were.