Quote Originally Posted by Seredeelfer View Post
Yesterday I rescued a player to hide behind the Mammoth in the Rathlos trial - they had already died on previous pulls to not hiding.

A week ago I rescued a tank to hide behind the crystal in Syrcus Tower.

Rescue was important for O12S Hello World.

Sorry to hear you've been trolled by it, I'm not even a skilled healer and can use it for the benefit of the casual team.
I've used it for similar purposes such as saving a confused player during the first boss of the dead ends during the big aoe and other players from other issues but...

it's actually still awkward.

This is a RPG and to me Rescue is essentially god modeing. I am forcibly moving another player from their location to my location. During the rescue I am playing the game for that player.

It doesn't matter how useful the ability is, it's broken and it really shouldn't be a thing. I realize how frustrating it is to have to res someone or watch someone fail mechs, but I really don't see why healers should be able to change that and carry other players in that regard.