Quote Originally Posted by HyoMinPark View Post
I disagree, and here’s why.

For one, I play with a controller, so having to put down my controller to type in chat is generally not the first thing I do. Especially since people ignore chat half the time anyways.

Second, I’ve already tried the approach of “type in chat to tell people to move in” and they either ignore or just tell me to single-target them. I’m not going to deal with that, so now I choose to Rescue. I do it ONCE. If they move out, I leave them to their fate. If they die due to lack of heals and say something about it, I just respond that I tried to pull them closer so they received heals and they ran away and missed them all.

And this isn’t even something I do all the time. Honestly depends on my mood. If I’m in an aggressive healer sort of move, I just let them die and say nothing. They can deal with their bad decision. If I’m feeling more like I want to keep them alive, then I do the Rescue approach. Results are honestly mixed; some stay in the bubble and I’m guessing they realized what I was doing. Others just run away and I let them hit the floor if they refuse to move in.

I fail to see how this is any extra than moving someone to the safe side of an arena to avoid a cleave. Both are to save them from dying, so they don’t really seem all that different to me.
Narnians choose their fate when they stay way out there, or move back out there after being rescued. Leave them to their self imposed fate(I don't even heal them directly if they keep running out there because an AoE heal was good enough for the rest of the party to be topped up).