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  1. #1
    Player
    Shori's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    696
    Character
    Ryan Shori
    World
    Sagittarius
    Main Class
    Scholar Lv 90
    1.0 had the quality animations. but somethingsomething PS3 resources....
    (2)
    .

  2. #2
    Player
    SannaR's Avatar
    Join Date
    Feb 2018
    Posts
    3,320
    Character
    Sanna Rosewood
    World
    Midgardsormr
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Shori View Post
    1.0 had the quality animations. but somethingsomething PS3 resources....
    1 0 also had flower pots that had as many pixels as a player character and servers that were on fire.
    (6)

  3. #3
    Player
    LioJen's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    279
    Character
    Volk Virses
    World
    Ultros
    Main Class
    Gunbreaker Lv 83
    Quote Originally Posted by SannaR View Post
    1 0 also had flower pots that had as many pixels as a player character and servers that were on fire.
    Incorrect.
    (0)
    "Which pet do you want, Red Sticks, Chicken Nuggets or Abomination Parrot? None, get out of here with that s***." ~Samuraiking

  4. #4
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by Shori View Post
    1.0 had the quality animations. but somethingsomething PS3 resources....
    Something something financial and temporal resources, honestly.

    You can't easily shift motion-captured animation to different animation rigs and not have it get a little weird, after all. So can you imagine if every attack animation and all the movement animations and emotes were motion captured, and adding a new race that wasn't basically using another race's existing animation rig would mean you had to go do motion-capture for every single one of those? The amount of time and money involved would be dizzying.

    And just taking, say, Roegadyn animations and going "we've got this 'hunched back' posture, we're going to just blend that in to every animation and call it a day" would work for some situations and not others. And considering how much fuss the playerbase has made over the lack of hats and hairs for Hrothgar PCs... can you imagine the fuss if like 80% of their animations looked "off" compared to the other races?

    This is leaving aside the fact that, at least to my recollection, 1.x's animations caused some interesting situations in combat, because the engine seemed to prioritize animation fidelity over actually letting me put my character where I wanted to; I definitely remember watching it play a couple of steps after I stopped moving, letting the animation carry me into the edge of the AoE I was trying to stop short of. Because, y'know, can't just cut the animation short in a choppy fashion!

    Don't get me wrong, I definitely miss the way 1.x characters felt like they had weight to them, compared to how we all seem to be a little floaty in the game nowadays. And the quality of the cutscenes was stunning in many areas. I'm just not going to look back at it through rose-colored glasses and pretend there weren't drawbacks to that scenario, too.
    (4)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.