Results 1 to 5 of 5

Hybrid View

  1. #1
    Player
    SenzorialBoundries's Avatar
    Join Date
    Feb 2015
    Posts
    148
    Character
    Polaris Sonata
    World
    Phoenix
    Main Class
    Arcanist Lv 60

    Please Buff or Rework Gunbreaker.

    I love GBN in pvp its adictively fun but god dam it's sad to play most of the times, dps junction is terrible you get blown up by anything you have 0 cc 0 sustain 0 mitigation. Healer junction is ...not great but at least usable tank junction is the best which is not great either btw because people will just ignore you as soon as you pop nebula. Like samurai already has a better nebula without the junction shennanigans. Can SE at least make it so you automatically start with tank junction when you are queuing up vs 5 dps its the saddest experience ever.
    Another thing the LB is dog like literally the worst limit break in the game works vs ppl that first time try pvp/CC but after that you get CCd the milisecond you pop it.
    I love the class but its so bad and needs some love and not lazy basic potency increases but actual meaningful changes.
    (0)

  2. #2
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,574
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Self-quote from another thread (Source: https://forum.square-enix.com/ffxiv/...in-pvp-or-what):

    Quote Originally Posted by Reinhardt_Azureheim View Post
    Junction styles:

    DPS - ICBM launch every 20s for 28400 dmg in 2 abilities and a weaponskill, a highly efficient death by thousand cuts (Cartridge combo), speedboost + damage boost on gapcloser
    Tank - 50% mitigation uptime for Nebula, granting shields for each Continuation similar to White Shift RDM, good for locking down a crystal for extended time
    Healer - weakest style, but can let you support allies with a heal in a pinch while granting passive heals to players around you with continuation

    Limit Break - pair it with gapcloser to be able to outrun enemies while you chase them with the Limit Break and then seal the deal with the finisher + Double down for some silly damage + stun. Charges every 60s btw.

    It is not a traditional tank job, but it is far from useless..
    Yes, you are squishy in DPS junction, thats the whole point. You do a ton of damage but got less survival. Ill throw you a bone and say that Draw & Junction should let you target your own team at least, but GNB is not weak. The potency adjustments and No Mercy buffs on Rough Divide went a long way to justify the GNB glass cannon design.

    And if you get CCed to hell and back during LB, then you LBed at bad times, plain and simple.

    Source: I play it and did my Crystal qualifiers on it. 85% of the match in DPS junction.
    (4)
    Last edited by Reinhardt_Azureheim; 08-05-2022 at 09:08 PM.

  3. #3
    Player
    Dreadz's Avatar
    Join Date
    Jul 2022
    Posts
    80
    Character
    Anri Khatayin
    World
    Adamantoise
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by SenzorialBoundries View Post
    I love GBN in pvp its adictively fun but god dam it's sad to play most of the times, dps junction is terrible you get blown up by anything you have 0 cc 0 sustain 0 mitigation. Healer junction is ...not great but at least usable tank junction is the best which is not great either btw because people will just ignore you as soon as you pop nebula. Like samurai already has a better nebula without the junction shennanigans. Can SE at least make it so you automatically start with tank junction when you are queuing up vs 5 dps its the saddest experience ever.
    Another thing the LB is dog like literally the worst limit break in the game works vs ppl that first time try pvp/CC but after that you get CCd the milisecond you pop it.
    I love the class but its so bad and needs some love and not lazy basic potency increases but actual meaningful changes.
    Gonna disagree with you on the LB, I have literally wiped teams by hopping in mid-fight and LB'ing. The funny part about GNB's LB is that if the enemy team has their PvP effects turned down, it's almost impossible to notice the LB unless they're specifically keeping an eye on the GNB. Also, I'm pretty sure GNB's LB keeps debuffing the enemy, even if they get stunned. I will agree with you on the junctions though, start them off with Nebula and allow GNB to D&J allies and enemies.
    (0)

  4. #4
    Player
    SenzorialBoundries's Avatar
    Join Date
    Feb 2015
    Posts
    148
    Character
    Polaris Sonata
    World
    Phoenix
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Dreadz View Post
    Gonna disagree with you on the LB, I have literally wiped teams by hopping in mid-fight and LB'ing. The funny part about GNB's LB is that if the enemy team has their PvP effects turned down, it's almost impossible to notice the LB unless they're specifically keeping an eye on the GNB. Also, I'm pretty sure GNB's LB keeps debuffing the enemy, even if they get stunned. I will agree with you on the junctions though, start them off with Nebula and allow GNB to D&J allies and enemies.
    that is true in frontlines but in CC its very easy to play arround gbn lb because you can see on the list if someone has LB ready and its quite easy to keep a cc to take the gbn out of lb as soon as you see it. Best way to use gbn lb is to literally spam the button to pop the stun as fast as possible.
    (0)

  5. #5
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,574
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by SenzorialBoundries View Post
    that is true in frontlines but in CC its very easy to play arround gbn lb because you can see on the list if someone has LB ready and its quite easy to keep a cc to take the gbn out of lb as soon as you see it. Best way to use gbn lb is to literally spam the button to pop the stun as fast as possible.
    The info of seeing when a GNB has LB is useful, but isn't the catch-for-all-problems.

    GNB has LB, you have stuns ready to stop him in his tracks. Multiple things can now happen:
    • [1] he dashes in and starts up "Relentless Rush" and plans to go full duration.
    • [2] he dashes in and starts up "Relentless Rush" and immediately fires "Terminal Trigger".
    • [3] he dashes in and doesn't hit the LB or simply waits a while.

    [1] Let's assume he does LB - you stun him before he uses "Terminal Trigger". Congrats, he is less of a threat. Downside - now you have a stun less for the other four enemies that may or may not have LB or other strong tools warranting a stun. He also has -25% DMG taken.

    [2] If he dashes in and goes for the finisher ASAP, it is hard to react to it considering how fast it happens. If you stun him, back to [1] regarding potential downsides.

    [3] Are you going to stun him even if he doesn't LB? Does your team follow up or is even able to do so? For how long will you hold stuns for his LB? Can you keep your focus on the rest of the match while keeping track of his LB usage?

    "Shutting down GNB LB" isn't as simple as it sounds. Stun him and he essentially baited a stun for someone else. Don't stun him and he may upload a new episode of "will it blend". So yeah, the method from [2] is definitely one of the best ways, but even without doing that he gets value by soaking crowd controls.
    (0)