
I do not seeing a extreme roulette appealing to most of the players unless you really incentivize them. Need something a long the lines of a lot of gil, special title that takes a long time to get, achievment mount that can only be gotten running extreme roulette. Kind of doing something along the lines of when it comes to hunts. Have title/mount at 1k extreme roulettes, 5k and 10k this may appeal to quite a few people.
An extreme roulette is one of those... Great on paper but won't actually work well in execution. In theory, it would be nice, but the reality is that people lack the patience and much more lack the skill to do an extreme primal (Well actually can, but the issue is when you put this into a roulette where the mechanics will be diverse. You can know some extremes from the back of your hand and then others may require considerably more time to execute again), within the given time frame. You have a grand 60 minutes to complete the duty when really most people would require that and then more. It'd be an exercise in wasting time with the infrequent "Hurray, we did it!"
All it takes is some bad rolls with an extreme primal to be in an encounter you know nothing about. Current roulettes work simply because you can clear the encounter way within the timeframe. 99.9% of the time you know that a trial roulette will take 7-20 minutes, equally, you know that a dungeon will typically take 12-22 minutes. In an extreme primal roulette, more often than not you would be in a position where it's an exercise in wasting time because you'll more than likely be spending the entire lockout on it.
This doesn't even take into account what rewards would you lock behind it to even make it worth the time?



So TL;DR:An extreme roulette is one of those... Great on paper but won't actually work well in execution. In theory, it would be nice, but the reality is that people lack the patience and much more lack the skill to do an extreme primal (Well actually can, but the issue is when you put this into a roulette where the mechanics will be diverse. You can know some extremes from the back of your hand and then others may require considerably more time to execute again), within the given time frame. You have a grand 60 minutes to complete the duty when really most people would require that and then more. It'd be an exercise in wasting time with the infrequent "Hurray, we did it!"
All it takes is some bad rolls with an extreme primal to be in an encounter you know nothing about. Current roulettes work simply because you can clear the encounter way within the timeframe. 99.9% of the time you know that a trial roulette will take 7-20 minutes, equally, you know that a dungeon will typically take 12-22 minutes. In an extreme primal roulette, more often than not you would be in a position where it's an exercise in wasting time because you'll more than likely be spending the entire lockout on it.
This doesn't even take into account what rewards would you lock behind it to even make it worth the time?
- if I don't have the patience or can handle frustration I don't queue it
- if I don't have the time allocated for it I don't queue it
- if I don't like the content it gives me I don't queue it
- if I dont think the rewards are enough for me I don't queue it
Damn that's basically MSQ roulette for me, I simply don't queue it!
On a real note, in a similar vein how people do or don't do MSQ roulette, Alliance Raid Roulette or Mentor Roulette, they can choose to either do or don't for an eventual EX roulette.
Also, the addition of this roulette purely on an implementation standpoint regarding the effort it takes to implement is copypasting code or replicating assets in an engine using Mentor Roulette as a template.
The existence of it would not take away from your enjoyment of the game, only add to others'.

Exactly, for them to implement would not be hard and would be something new for people who are interested to do and strive for. It is like eureka many people do not like it but guess what there are those who do and want glams, mounts and titles so they do it regardless how much of a grindfest it is.So TL;DR:
- if I don't have the patience or can handle frustration I don't queue it
- if I don't have the time allocated for it I don't queue it
- if I don't like the content it gives me I don't queue it
- if I dont think the rewards are enough for me I don't queue it
Damn that's basically MSQ roulette for me, I simply don't queue it!
On a real note, in a similar vein how people do or don't do MSQ roulette, Alliance Raid Roulette or Mentor Roulette, they can choose to either do or don't for an eventual EX roulette.
Also, the addition of this roulette purely on an implementation standpoint regarding the effort it takes to implement is copypasting code or replicating assets in an engine using Mentor Roulette as a template.
The existence of it would not take away from your enjoyment of the game, only add to others'.
The problem is most people who hit those TL;DR categories would be far worse than what you experience on any other form of content. You can argue that it will add to the enjoyment as much as you like but if not enough people queue for it then it would be dead on arrival. These things are all underlying issues as to why it wouldn't really be commonplace to clear the duty within the same lockout so realistically it's just an exercise in wasting time.So TL;DR:
- if I don't have the patience or can handle frustration I don't queue it
- if I don't have the time allocated for it I don't queue it
- if I don't like the content it gives me I don't queue it
- if I dont think the rewards are enough for me I don't queue it
Damn that's basically MSQ roulette for me, I simply don't queue it!
On a real note, in a similar vein how people do or don't do MSQ roulette, Alliance Raid Roulette or Mentor Roulette, they can choose to either do or don't for an eventual EX roulette.
Also, the addition of this roulette purely on an implementation standpoint regarding the effort it takes to implement is copypasting code or replicating assets in an engine using Mentor Roulette as a template.
The existence of it would not take away from your enjoyment of the game, only add to others'.
To put it into perspective. What do you do when you get a duty wherein you don't fully understand the mechanics and cannot, therefore, clear the fight without first going through what would essentially be a learning party? Second of all, what do you then do when other members of the group are in a similar position or simply lack the DPS output? Going to bash your head against a wall for 60 minutes?
A vast majority of people do a roulette with the reward being a core focal point of it, what is going to be the reward for potentially wasting an entire lockout? Just to really TL;DR even those willing to do the content may more frequently be in a position where they spend the entire 60-minute lockout making really no progress whatsoever to a reward. Traditional roulettes are a different matter entirely. If you don't like it then don't queue for it, that is a commonality between the two, but even those that want to queue for it will still have the additional caveat of spending significant time making no real progress toward a goal.
Regardless of your own personal feelings of enjoyment, a majority of people are goal driven. So I just posit the question to you; what's the reward that I gain for doing the roulette in the first place? What's going to be the reward that prevents the roulette from being dead on arrival?
Again, amazing on paper but poor on execution especially when you cannot guarantee the competence or ability of other people in the group.
See the difference between Eureka, Bozja and even mount farming is that you can almost guarantee you will make progress within the given time frame. If you spend an entire lockout (aka 60 minutes of your time) just chain pulling an extreme primal, then you make absolutely no progress to whatever to any goal. Bar the prospect of fun, something which you equally gain by joining KFF parties, kill parties, or learning/practice parties.Exactly, for them to implement would not be hard and would be something new for people who are interested to do and strive for. It is like eureka many people do not like it but guess what there are those who do and want glams, mounts and titles so they do it regardless how much of a grindfest it is.
Last edited by Kaurhz; 08-06-2022 at 12:18 AM.
https://youtu.be/ztVMib1T4T4
This idea is like taking a random passenger on a commercial airline. Putting them in the pilot seat and telling them to land the plane. Lol
Last edited by NanaWiloh; 08-06-2022 at 02:18 AM.





I'm not opposed to the idea if it doesn't take up tons of dev time but I question how popular it would be. And I agree with another poster that without any measures to prevent it, you'd probably see ilevel cheese to only get certain easier Extreme trials.

As many others said, this would be dead on arrival. Youd either A. see people learning ARR fights and constantly cheesing it with iLVL tricks, or B. simply no one would do it. The rewards would have to be pretty massive to even get even a small amount of people to do it on a regular basis, and then that would only lower the pool of people doing basically every other roulette since the rewards needed to get people to actually DO it would mean people hitting their weekly caps much faster and then just not doing anything else. It would only cause issues to benefit a small pool of dutys that dont even get that much attention outside of people specifically looking TO do them, which can just as easily be done with friends/party finder.
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