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  1. #1
    Player
    Rollout's Avatar
    Join Date
    Feb 2017
    Location
    Ul'Dah
    Posts
    189
    Character
    Roxanne Steele
    World
    Gilgamesh
    Main Class
    Monk Lv 90

    Please give Monk more pips for Chakra.

    Monk is the ONLY DPS in the game that doesn't have some form of overcap insurance when it comes to using their oGCD that comes from resources.
    • DRG: Nothing to overcap to begin with. You could count Firstminds' Focus, but given those only come after the end of each combo, it's hard to accidentally overcap on it.
    • NIN: Ninki goes up to 100, all of the actions that use Ninki only cost 50, so again, plenty of overcap insurance.
    • SAM: 100 Kenki, with the actions that cost Kenki costing less than 50. Meditation stacks go up to three, but given you need to use Iaijutsus to gain those, it's again hard to cap on it.
    • RPR: 100 Soul/Shroud, the actions that use these resources only cost 50 each.
    • BRD: Soul Voice goes up to 100, but the sole action that uses it only requires 80 for the extra benefit.
    • MCH: 100 Battery Gauge, Automaton Queen only requires 50 to actually summon.
    • DNC: Feather and Espirt Gauge, Feathers go up to four, so it's easy to prevent overcapping by spending the fourth one as it comes up before burst. Saber Dance only costs 50 gauge, so again, hard to overcap.
    • BLM: Polyglot is hard to overcap, given it's usually used during your rotation unless you need them for movement.
    • SMN: Nothing to overcap.
    • RDM: Balance Gauge, they changed it so that it costs 50 out of 100 to use the melee combo, so again, hard to overcap anymore.

    But Monk? Monk only has five pips to fill chakra and you have to use it immediately to avoid losing out on pips via overcapping. This isn't really fair, especially with the fast pace of Monk resulting in fast generation of Chakra during openers and 2 minute burst windows thanks to Meditative Brotherhood. Monk seriously just needs to be allowed 10 pips of Chakra and that would fix the problem. Meditate can just fill you up to five pips, so the extra five are purely for overcap insurance.
    (14)

  2. #2
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,570
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    We hear you and we understand you.

    <sarcasm>
    As a solution, we put Forbidden Chakra and Enlightenment on a shared 30s CD with potency adjustments and two charges.
    </sarcasm>
    (5)

  3. #3
    Player
    Shikiseki's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,268
    Character
    Akio Shikimazu
    World
    Odin
    Main Class
    Summoner Lv 100
    please not, more 2minute burst mechanics is the last thing this game needs anymore...
    I want to constantly be dishing out damage like a relentless storm and not always have to save stuff for that big 2min window that comes up every blue moon - we have plenty of other jobs that play like that
    (2)

  4. #4
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    815
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Shikiseki View Post
    please not, more 2minute burst mechanics is the last thing this game needs anymore...
    I want to constantly be dishing out damage like a relentless storm and not always have to save stuff for that big 2min window that comes up every blue moon - we have plenty of other jobs that play like that
    This isn't about adding another 2 minute burst mechanic, just improving an existing one. It also applies to overcapping outside bursts too, although obviously it's more dire in them currently, between how Brotherhood works and single weaving.

    Yes, the overt focus one the one raid buff window kind of sucks, but you shouldn't shoot down reasonable QoL ideas as a kneejerk reaction just because they might have something to do with it. Honestly I'm all for the buffer being only available while Brotherhood is active.
    (4)
    Last edited by ThorneDynasty; 08-15-2022 at 04:08 PM.

  5. #5
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,104
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    We monks have been asking for this for years and they keep not doing it.

    I don't think that going all the way to 10 is the right answer since it can potentially add more opening burst damage than they want for the job. Another forbidden chakra is unlikely to break things, but just can see them using that as an excuse. They could also just put a restriction like chakras 6-10 can only be opened in combat.

    But in my opinion, I'd rather them just raise the cap to 7. This puts the mechanic more in line with the actual real world beliefs around the chakras as well as more in line with in-game lore while also addressing the over capping problem. but even if that's not possible, if they just reduce the number of chakras needed to execute forbidden chakra from 5 to 4 that would be a big help (though that is more likely to break damage balance since you'll now get 5 uses of forbidden chakra for every 20 critical hits as opposed to 4, forcing a rebalance to the damage of the skill)
    (2)

  6. #6
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Monk has desperately needed this since RNG Chakras were introduced clear back in Stormblood. Having no overhead between Chakra being usable and overcapping inherently doesn't work, and it's made even worse because Monk has the fastest native GCD in the game.

    IMO Chakra shouldn't be RNG at all and should just build on Coeurl form hits or something instead of crits, but they absolutely need some degree of overhead so we aren't losing chakra or having to clip our GCDs to avoid overcap.
    (6)

  7. #7
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    It's also worth noting that Monk is basically the only DPS who builds a resource by RNG that has no way to actually cushion the effects of RNG on their play. Just to list a few examples:

    Arcane Circle is directly analogous to Brotherhood in that it builds Immortal Sacrifice stacks based on party member actions but there's no pressure from RNG since you can only execute Plentiful Harvest once Bloodsown Circle is over and there's plenty of time to actually execute it at your leisure.

    Bard has Pitch Perfect which it can fire before it's completely capped if needed during Wanderer's Miuet and it can stack up to three stacks of Bloodletter during Mage's Ballad, so it has both overhead and the ability to use it early should you know something else needs to be weaved on top of having more generous windows to weave.

    Esprit has a chance to build when party members execute actions but there's 50 gauge worth of overhead between being able to use Saber Dance and being capped on it.

    There's no reason Chakra should still have this particular issue after 5 years of people complaining about it.
    (6)