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  1. #1
    Player
    punki's Avatar
    Join Date
    Aug 2022
    Posts
    3
    Character
    Hitomi Nishitani
    World
    Phoenix
    Main Class
    Gunbreaker Lv 90

    Paladin Cover Exploit - something needs to be done!

    First up an explanation for everyone who isn't aware of whats going on lately in Frontlines

    Paladins have the option to Cover people and making them immune to every way of being interrupted while still being able to interact with hotspots.
    This means that in Frontlines like Osnal Hakkair two premade people can win an entire match on their own while the rest just stands there and just has to take it.

    Imagine it like this:
    There is a big fight over a flag, Team Yellow with 15 people against Team Red with 20 people, Team Blue comes in with a Paladin and a random other player, the Paladin simply uses all of his cooldowns including Guard, Covers the other random blue player and they can simply take the flag before anyone can really realize or even do something about it, since the duration of Cover is way more than enough to get the job done.

    Sure, you can now say that Monk for example might have a way to counter this play, but lets be real here. Until the Monk even notices whats going on, the time to counter the play is already over.

    This gameplay exploit gives way to much of an advantage by almost no risk involved at all. Some might call it "clever use of gameplay mechanics".. you will call it that until you lose 7 matches in a row to that crap.

    Something needs to be done about this, change Cover that you cant interact with hotspots while being covered, there is no need to be able to do this in the first place.

    Some people might now complain that i spread the knowledge about this even more, but thats exactly what i want, more people to complain about it, spread the awareness that Square Enix starts to notice the issue and does something about it
    (34)
    Last edited by punki; 08-02-2022 at 02:40 AM.

  2. #2
    Player
    Nikoto's Avatar
    Join Date
    Jul 2022
    Location
    Rival Wings Fan Club
    Posts
    331
    Character
    Niko'to Seleuca
    World
    Omega
    Main Class
    Lancer Lv 100
    It's a known issue, will probably be fixed. There's like two other threads recently on this. One was bumped just yesterday.
    (1)

  3. #3
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Now it's well known and there's more of a tendency to try and fight cheese with cheese.
    (0)

  4. #4
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,468
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    If you took the time to look only like 6 threads down on the PvP boards, you'd see this issue already has a couple threads and discussion.

    https://forum.square-enix.com/ffxiv/...n-Onsal-Hakkar
    https://forum.square-enix.com/ffxiv/...sal-Hakair-Map
    (0)

  5. #5
    Player
    tsuchii's Avatar
    Join Date
    Apr 2022
    Posts
    440
    Character
    Easley Lighthalzen
    World
    Adamantoise
    Main Class
    Warrior Lv 100
    Fight fire with fire. Get into the strat too.
    It's not an exploit if the ability is built that way.
    Git gud and counter it. Warrior pull, dancer and reaper fear, kill the guardian pally asap etc.
    (2)

  6. #6
    Player
    Yukimin's Avatar
    Join Date
    Mar 2020
    Location
    Hingashi
    Posts
    106
    Character
    Frederica Bernkastel
    World
    Mateus
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by tsuchii View Post
    Git gud.
    This. Enough said.
    (0)

  7. #7
    Player
    Mandudez's Avatar
    Join Date
    Oct 2013
    Posts
    303
    Character
    Man Dudez
    World
    Exodus
    Main Class
    Armorer Lv 90
    Quote Originally Posted by tsuchii View Post
    Fight fire with fire. Get into the strat too.
    It's not an exploit if the ability is built that way.
    Git gud and counter it. Warrior pull, dancer and reaper fear, kill the guardian pally asap etc.
    It's an accepted bug. That is literally the definition of exploit lol...
    (15)

  8. #8
    Player
    Garten's Avatar
    Join Date
    Aug 2013
    Posts
    420
    Character
    Garten Rei
    World
    Moogle
    Main Class
    Astrologian Lv 90
    I did a match today where i saw a dancer lb and a reaper lb not working. In another One i was a Warrior and in One oovoo i tried puling the covering tank, that did not work too.. (i tried going farther than 10 yalms but apparently the game did not recongnize the distance in time?).
    I challenge everyone to post a video on a working counter to this strategy.
    The only two that i found so far are:
    -doing the same
    -killing/stopping all pld while they are still far from node
    (1)

  9. #9
    Player
    Xylira's Avatar
    Join Date
    Feb 2021
    Posts
    204
    Character
    Xylira Mierqid
    World
    Mateus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Garten View Post
    I did a match today where i saw a dancer lb and a reaper lb not working. In another One i was a Warrior and in One oovoo i tried puling the covering tank, that did not work too.. (i tried going farther than 10 yalms but apparently the game did not recongnize the distance in time?).
    I challenge everyone to post a video on a working counter to this strategy.
    The only two that i found so far are:
    -doing the same
    -killing/stopping all pld while they are still far from node
    Guardian transfers all CC effects to the paladin doing the covering, so the Dancer and Reaper LB do literally nothing to interrupt the person capping since it just transfers to the Paladin. Which actually kind of proves that this is an exploit given that guardian's tooltip clearly states that only damage is supposed to transfer to the paladin. What it does do however, is break the paladin's guard, which at most lets another player on a monk or warrior try to move the paladin far enough away from the person they're covering that's capping the point.

    While it is technically possible to counter by coordinating with all the right players on your team with all the right jobs, with limit breaks ready and CC skills off cooldown at the right time to be able to guard break, then move the paladin far enough away, and then to interrupt the capper all in the span of the 5 seconds it takes to cap, it's absolutely not realistically feasible. This is especially true when you add the game's crappy netcode and server tick rate making the near perfect timing required to interrupt this tactic even harder to pull off. It technically can be done, I've actually had it happen as a fluke before, but it's so incredibly difficult pull off intentionally as a coordinated effort that it might as well be considered impossible, never mind it ever being anything near a reliable counter.

    As for ways to play against it, the only somewhat effective method I've found is to play absolutely obnoxiously on a warrior to harass known Paladin cap coverers as much as possible before they even get close to any points.
    (6)

  10. #10
    Player
    Garten's Avatar
    Join Date
    Aug 2013
    Posts
    420
    Character
    Garten Rei
    World
    Moogle
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Xylira View Post
    Guardian transfers all CC effects to the paladin doing the covering, so the Dancer and Reaper LB do literally nothing to interrupt the person capping since it just transfers to the Paladin. Which actually kind of proves that this is an exploit given that guardian's tooltip clearly states that only damage is supposed to transfer to the paladin. What it does do however, is break the paladin's guard, which at most lets another player on a monk or warrior try to move the paladin far enough away from the person they're covering that's capping the point.

    While it is technically possible to counter by coordinating with all the right players on your team with all the right jobs, with limit breaks ready and CC skills off cooldown at the right time to be able to guard break, then move the paladin far enough away, and then to interrupt the capper all in the span of the 5 seconds it takes to cap, it's absolutely not realistically feasible. This is especially true when you add the game's crappy netcode and server tick rate making the near perfect timing required to interrupt this tactic even harder to pull off. It technically can be done, I've actually had it happen as a fluke before, but it's so incredibly difficult pull off intentionally as a coordinated effort that it might as well be considered impossible, never mind it ever being anything near a reliable counter.

    As for ways to play against it, the only somewhat effective method I've found is to play absolutely obnoxiously on a warrior to harass known Paladin cap coverers as much as possible before they even get close to any points.
    Tnx i didnt know that. So yes.. or the tooltip on pld is wrong or it is a bug.
    (0)

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