If you want to specifically farm gil, sure, it's great. But gil is all you get. Right now I care much more about company seals because i need a ridiculus number of them- and that's where my 99 leve allowances are going. No amount of gil can buy me company seals.
If the NPC repair cost is having no effect on you then you're having a very boring gaming expereince doing nothing but leves all the time. Because it does affect me and even if it didn't significantly effect me, I still hate wasting gil needlessly. Why pay 50k to do something when you can pay 5k together with some dark matter that's probably coming out of your ears?
Last edited by Alhanelem; 06-04-2012 at 03:30 AM.
You have plenty of gil for NPC repairs right now, but try doing some end game fight which you are still learning, dying over and over again and paying NPC 5k for each gear slot you have over and over again. Then you see why people use player repairs. :P
eh? Isn't a majority of the worthwhile gear that's worth selling Bind on Equip so regardless of how much you repair it you'll never be able to sell it. Also why should a person who purchased said piece of armor be able to sell it with as much ease as a crafter, it would just be unfair to the crafters who took the time to gain those lvs and craft the item if you could sell it on a whim when you were done with it. if the gil is that important for you then take the time to have it repaired but it's just a dumb idea to have NPCs offer 100% repairs when the option to have it done through NPC or player creates a small gil sink which doesn't become to overwhelming on draining gil. Of course you can earn a lot of gil from leves and such, but still 4k times 12 is 48k which can add up based on what you are doing.
Then again if you are willing to have things repaired to 99% then it doesn't sound like you are having much problem with gil so why would you want to sell said pieces back anyway.
The repair system is fine as it is, it's balanced enough to allow fighters to have their gear in tip top shape if they die a lot and an option to resell any piece of armor that's crafted as long as it's 100% including gear with materia on it. So really 14 has a pretty open idea when it comes to reselling, nothing is ever permanent aside from untradable/unique gear.
I agree with those saying the repair system is fine.... except for the nuisance crafters face when trying to repair stuff... it makes no sense to shift to your gear for each repair. I understand that the gear a crafter chooses may not be his best choice, but for the repair all option everyone wants, it would do no harm to assume they don their best gear for each repair and just do it instantly. Otherwise, most crafters don't want to stop someone for half an hour while they figure out each change and repair. And I am assuming they are using macros. Several times I tried to repair someone and they ran off in the middle of being repaired. This is the flaw in the current system.
Is your bazaar full or something? Repairing today is a lot simpler than it was pre 1.19 and i never even have to stop and wait to get something repaired. If you have a low level gear that needs repairing, put it in ur bazaar because I'm willing to bet you have space there next to your random item priced at 1 gil below a billion. It'll be repaired in 2 days max then you can sell it.
Not everyone's doing this but I think that'll change when SE adds the signature feature. I would hate to just NPC some gear that my closest friends made me. =D
When all else fails, Heck the Bed.
I don't think you people get what I'm trying to say... So let me elaborate.
Say I'm fully geared with level 40 equipment, which costs about 5k to 10k each to repair to 99% at an NPC. This gear took me to level 50 so I'm capped and need to replace my gear. The items durability is at 50% for everything. Ok, 13 slots which is roughly 65,000 to 130,000 gil to repair all to 99%. I have about that much on me at the moment but instead of repairing I'm gonna go back and start farming level 20 guild leve until I replace all my armor which will give me about 4,000 to 8,000 gil a leve not including the bonuses. I have 99 opportunities to do battle leves, I’m level 50 doing level 20 guild leves which wont take me but a few minutes to do each quest. So that’s 396,000 to 792,000 gil.
A few hours go by and I'm done, now I'm fully decked out in whatever gear I could find in the AH for sale. Now I have this old level 40 gear that I can either dump at an NPC or find someone to repair so I can sell it in the auction house, However regardless of whether the armor is 50% or 100% durability I can sell it to an NPC for about the same that it would cost to repair it to 99%.
I have really no incentive to sell the gear in the auction house for a profit because this really isn't an optimal way to gain gil in this game. I'd make more doing leves when I need gil then going out of my way to repair these items or make my own. However because I simply don't care, if the NPC could repair to 100% I could sell these items for dirt cheap and be rid of them in seconds and continue on my way.
The system requires that an item be 100% to sell it in the AH. Selling it to an NPC requires nothing, De-Synthesizing the item has nothing to do with its durability. Finding a player character with the right profession to repair my old gear would be very much a hassle I don’t want to deal with and I haven’t bothered with the materia system yet so there would be no point to De-synthesize the item.
So, because of the stupid limitations, perfectly good gear that is 100% soul bound simply goes to waste. Why? Because there isn’t a logical incentive to go about the mundane process of repairing to items 100% unless I want to (a) Give them away (b) Re-use them or (c) try to make a profit in the ah. None of these options have true incentives and I’ll explain why.
Giving them away: I basically don’t care about the item when I want to do this, but I’d be willing to just pass them off for severely lower then market value to give new players a fighting chance with item prices.
Re-using them: By the time I get another battle class to level 40 I would have made enough money to just buy new gear so there would be no point in taking up retainer space.
Try to make a profit in the AH: As I said before, I make gil faster by doing guild leves so playing the auction house would slow my profit margin down.
So in concluding, I’m not saying take the ability away from the crafters I’m saying give people options because you people whining about it costing to much to repair to 99% probably can’t manage their gil per second anyway.
To also answer the question about end game repairs, When I need money I’ll do the guild leves when I need quick repairs 99% is just as good as 100%. So while your waiting around for that measly 1% I’ll be back in the fight.
The system is flawed
Or, you could have a player do it for a small fraction of that cost.Ok, 13 slots which is roughly 65,000 to 130,000 gil to repair all to 99%
Except for random junk materials, you will almost always get far more gil selling items to players than to NPCs. You can also sell far more items at once (30 if you count your player bazaar) than FFXI allowed, so it's not really that hard to sell stuff.The system requires that an item be 100% to sell it in the AH. Selling it to an NPC requires nothing
Again, if you like burning gil, that's your perogative. If I do 99 leves I'd have to repair several times; so I might make 700k or more, but i'll also probably spend 150-200k on repairs. If I took those repairs to a player, i'd keep a lot more of the gil I obtained. You're wasting as much as 20-30% of your leve income on repairs. That's honestly a pretty high percentage, considering it's basically a tax. Instead of flushing that gil down the drain, when players repair your gear they get the gil and you saved a lot of it.To also answer the question about end game repairs, When I need money I’ll do the guild leves when I need quick repairs 99% is just as good as 100%. So while your waiting around for that measly 1% I’ll be back in the fight.
The repair system is not broken.
Last edited by Alhanelem; 06-04-2012 at 08:47 AM.
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