It goes without saying that item level synced content does not feel the same as content when it was released. Some of you might think, “well why does it matter? I don’t do ultimates or min item level content”, but I don’t think that that way of thinking is conducive to helping solve the power creep issue. Without getting too much into details, the Stormblood Ultimate bosses die way too fast, Min Item level still has the potential to have people skip mechanics, and other synced content still has mechanics being skipped.
Now moving onto how this can be fixed:
There are 2 things that would need to be done. That would be potency re-adjustments and a change to how item level syncing works. Now, I am not an expert on re-adjusting potencies for every job in the game so instead I will talk about the 2nd thing, one that is not difficult for the development team to change and something I think a lot of you might agree on.
For example, I’ll mention an item level 345 chest piece and an item level 495 chest piece.
Item level 345 Healing Chest: Vit +113, Mind +124, Crit +123, Determination +86 (123 is the higher substat cap, 86 is the lower substat cap)
Item Level 495 Healing Chest: Vit +174, Mind +187, Crit +184, Determination +129
If you currently synced the iLvl 495 Chest to iLvl345: Vit +113, Mind +124, Crit +123, Determination +123 (You are getting extra substat points here for the second substat!)
Basically, both substats should be synced to their respective caps instead of having both substats being synced to the higher of the 2 caps. Currently the primary stats are synced to their individual caps but not for substats.
To put this in an even greater perspective, if you do the math, for item level 345 synced content you are getting 233 free substat points just for having more current gear (excluding weapon). 233 may not seem like a lot but that is the equivalent of wearing an extra chest piece for substats. It is one of the reasons for the power creep we see in synced content.
You can test this yourself by going into any content with Undersized Party, Level Sync, and Min Item Level and changing gear. I tested this theory using Sigmascape 2 Savage to check gear stats (swapping the 345 chest piece to the 495 chest piece).
Tl;dr – People are getting free substats from item level syncing that they otherwise should not get. Currently the primary stats are individually synced to their respective cap but both of the substats are being synced to the higher of the 2 substat caps instead of having each substat being individually synced to the respective caps (one is higher, the other is lower). This ruins the experience of item level synced content because it is giving more substat points effectively out of nowhere.