So, bit of a conundrum that me and my group is now facing; our current Tank, previously a Warrior, is looking to leave his tanking stuff behind and become a Machinist. Out of our little 4-man group, that means that I'm going to be taking over as the Tank; I've had some decent experience with tanking - Gunbreaker is at 70, Dark Knight is at 62, and Gladiator is at 7 - but I still feel inexperienced with tanking overall.
Hence, I was going to be going back to basics with my Tank stuff. I was going to go ahead and level Gladiator, so I could eventually become a Paladin; out of all the Tanks, that one has the general design that I'm looking for as a roleplayer. However, I know very little about how Gladiator/Paladin actually plays; I know about keeping Tank stance active at all times and such, but everything else is something of a mystery.
Hence, I got a few questions I was wanting to ask before I REALLY dive into this job:
- The first and simplest; how difficult of a job is it? I mean, I'm more than willing to learn the ins-and-outs of a job; thanks to the guys over on the DPS boards, I was able to learn how to get a second hotbar up, which is rather helpful as a controller player.
I'm just wanting to know the general vibe of a high-level Paladin; whether it's an insane button-mash that'll put my history of Guitar Hero to the test, or if it's a simple matter of hitting a few buttons at a time and waiting for cooldowns.
- How team-oriented is the job? While I understand that tanking is pretty much the lifeblood of any team, I was just wondering on the nature of the buffs and such that it uses; does it rely on AOE buffs, or does it focus entirely on a single target? Does the job have some form of self-sufficiency, in case the healer starts to lag behind again, or does a Paladin have to rely entirely on their allies for heals?
- Any advice for pulling in general? This is something that always ended up screwing me over as a Tank before; in some dungeons, I would get criticized for pulling too slow, and yet in dungeons such as Aurum Vale, if I tried to pull anything larger than just a few enemies at a time, it was pretty hit-or-miss on whether or not the healer would actually be able to keep my health up. The past few times I ran GNB in several dungeons - including the Aurum Vale, incidentally - I've been getting some rather good encouragement and commendations from my teams of randoms, but I'd still like to improve in any way I could.