


There sure was no open housing plots on my server 8 years ago. It took me 4 years from when they made private house to get a small house plot.
3 million and plot availability, the latter which is not always available. And as others mentioned, the workshop isn't free. You really have no basis to stand on besides greed. If FC buffs were locked behind housing, you'd probably gatekeep that too.An FC without a house is like being in the rain without an umbrella. All you need is 3 million gil and you cannot make that? No, this lack of financial aptitude shouldn't be rewarded. losers who cannot learn MB supply and demand don't get free access to ships and subs.
That said, there are still FC plots available on a lot of servers since the addition of the new housing ward and plenty of them still have 0 bids on it (on my server).



Every online game I have played with instanced housing has been great not sure why ones is against it. Not like I hardly ever see anyone come and going next to my home. When I visit wards I only see players is at big fc homes. Maybe just make private housing instanced. Even on FFXI everyone one got a apartment inn room that you could decorate and add storage items.
Last edited by hynaku; 08-02-2022 at 11:14 AM.
Only argument I can really provide is "as it stands, after over a decade (?) worth of designing stuff like this, and seeing the dev team have less resources and working on other projects, odds are they won't throw stuff to the bin and start anew".
Otherwise, yeah, instanced housing would likely solve quite a lot of their issues. Question is, those other online games you played likely had them from the start. 14 hasn't, and that's kind of the biggest obstacle.
While the housing was part of the game design from the start, most games would introduce it a couple of patches after launch.Only argument I can really provide is "as it stands, after over a decade (?) worth of designing stuff like this, and seeing the dev team have less resources and working on other projects, odds are they won't throw stuff to the bin and start anew".
Otherwise, yeah, instanced housing would likely solve quite a lot of their issues. Question is, those other online games you played likely had them from the start. 14 hasn't, and that's kind of the biggest obstacle.
FFXIV is in a weird position because not much of what we currently have was part of the original game design (ie 1.0). It was all thought of and added after the fact (the ARR relaunch and later throughout ARR).
Something that gets so frequently ignored is that housing in this game has been partially instanced from its introduction. Interiors have always been instanced. It's the non-instanced exteriors that are the main roadblock because those have to be limited in quantity by design.
There should be no reason why SE can't improve on the instanced side of the system and add in things not possible within the ward part of housing. We already know it's possible to access multiple instances from a single entry point (apartment buildings). Expand on that. Add in different sizes for apartments - they could be part of separate wings or even a separate building entrance. Add in a new entry point for instanced estates that include an outdoor environment, not just interior.
The players who like the wards would still have wards. The players that want better instanced housing would have that. Increasing the number of players utilizing a given ward for housing would increase the player activity within the individual wards so they would feel less like ghost towns and more like actual neighborhoods. Just about everyone wins except those who hoard prestige from having things others can't get.
Last edited by Jojoya; 08-03-2022 at 12:28 AM.




I don't recall seeing anyone being strictly against instanced housing. Not supporting an endeavor is not the same as being against it. The reasoning of a rationally minded person isn't so absolute, so I would quickly get away from thinking someone is against something if they are not in 100% agreeance with you.Every online game I have played with instanced housing has been great not sure why ones is against it. Not like I hardly ever see anyone come and going next to my home. When I visit wards I only see players is at big fc homes. Maybe just make private housing instanced. Even on FFXI everyone one got a apartment inn room that you could decorate and add storage items.
There are valid reasons why the dev team can't just implement instanced housing, and there are also caveats to it that are being overlooked by those wanting this system implemented into the game. A couple of those I bring up are glitches not being baked into the system, which would make a lot of housing content concerning décor redundant. The other is the likelihood that it would be entirely separate content like what they are doing with Island Sanctuary, which would mean it would use its own furnishings.
I also don't see anyone using the 'neighborhood' argument to support their stance on the matter. I'm not saying it hasn't ever been made, but it is one of those things you just throw against the wall hoping it sticks.
What I think this really is, is a statement the devs made that somehow got misconstrued. The 'neighborhood' refers to an aesthetic that the devs like to see. Regardless if people interact with each other in the wards are not, all the housings and how players choose to decorate the outside creates a 'neighborhood'. I can't speak for everyone, but I would love to design something for players, and see it go from a large zone filled with empty plots, to what looks like a large village, or a small town. That is just an amazing sight to behold.




I'd definitely like to see instanced houses added alongside the ward system.
My reasons:
This system would be more flexible than adding wards, if demand drops then it makes no obvious difference to the game, whereas if they add a lot more wards and demand drops, you would get wards with just the large and mediums taken, like FC wards in Empyreum now.
Wards are persistent, meaning they are always there regardless of whether anyone is in the area. An instanced house would close the instance when the player leaves.
Because wards are resource hungry, it's unlikely they could add enough to meet demand, especially on the U.S. and E.U. servers.
If players are allowed to upgrade their plot to a larger size, it would provide a useful gil-sink.
The existing wards would still be available for the players who like them.
I don't think it's selfish or entitled to ask that the supply of houses is increased so that it more or less equals demand, we're all paying the same sub.
As people have pointed out, other games manage it just fine. We now have a whole new personal instance that can be enjoyed not by every player, but by every character. That makes the 'lack of resources argument' look decidedly dodgy to me, plus the devs have never said they lacked the resources to provide house.
I have a personal house and my fc has a house, but it gives me no pleasure seeing my friends who weren't so lucky, entering lottery after lottery, bidding against other players and coming away disappointed.
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