Page 3 of 3 FirstFirst 1 2 3
Results 21 to 23 of 23

Hybrid View

  1. #1
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,181
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    Quote Originally Posted by ThorneDynasty View Post
    What is a generic caster job in a game that only has one proper caster?
    It’s a job that does primarily magic damage and may have to wait around a couple of times per minute for their attack to go out. Or the eclectic selection of regular jobs they have, for one reason or another, grouped with blue mage.
    (2)

  2. #2
    Player
    AmpelioB's Avatar
    Join Date
    Jun 2017
    Location
    Ul'Dah
    Posts
    374
    Character
    Kaimir Barone
    World
    Behemoth
    Main Class
    Summoner Lv 100
    I am not agaisnt the idea principally if lore themed is present with more diferences to the past similarities made to conjurer and ast during stormblood questline.
    I don't think its impossible to do a caster like this principally if its very earth/wind themed since are more natural elements that come in abundance but honestly this is just a game they can bend their lore to fit something just by using aether.
    on the thing about "more original jobs" so far they are still going about 1 classic vs 1 original job so i dont think its impossible.
    (0)

  3. #3
    Player
    ElysiumDragon's Avatar
    Join Date
    Apr 2019
    Location
    Gridania
    Posts
    294
    Character
    Mimilla Milla
    World
    Spriggan
    Main Class
    Archer Lv 92
    What about Green Mage? The game as a whole lacks any class that cares about DoT's after Summoner's 6.0 rework (a good thing, by the way), and I think some of Summoner's old kit could be repurposed into a Green Mage job. I could see a rotation based around applying DoT's in a specific order, and casting spells that 'chain' off those DoT's to inflict additional damage, with DoT procs maybe allowing a gauge to build up to unleash some sort of ultimate attack (especially as Bard lost their DoT 'procs' with Endwalker).

    Not to mention of course that with Green Magick historically also having access to Beneficial effects, you could also throw in defensive 'buffs' if needs be.
    (0)

Page 3 of 3 FirstFirst 1 2 3