Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 23
  1. #1
    Player
    SweetPete's Avatar
    Join Date
    Dec 2013
    Posts
    987
    Character
    Princess- Princess
    World
    Coeurl
    Main Class
    Alchemist Lv 100

    Geomancer? Next caster job? 7.0? Maybe?

    Hello,

    So I have this theory I been thinking about lately. Since we all know that Astrologian is getting a complete rework in 7.0 could we finally see Geomancer making its debut in 7.0 as the new caster? Allot of people compared it to Astro and said we’d never see Geo because it’s to similar. Also to conjurer. Since white mage is now more light/holy aspect we have no job now that uses earth, wind and water base magic as it’s core. I mean summoner but just in phases. It’s not core to the job. Summoning is.

    So I’m wondering what you guys think? I know Yoshi made a comment on bringing more new exclusive FFXIV original jobs but he didn’t say they would not give us anymore final fantasy old jobs either.

    Geomancer has been hinting so many times throughout the past few expansions. With Yoshi saying summoner keeping resurrection by the skin of its teeth. I believe in 7.0 summoner will lose resurrection and become a pure caster like blm leaving rdm and the new caster hopefully (Geomancer) to be the more support oriented casters.

    I guess we still have a while before we even know but just wanted to toss my theory out there and see what you guys think.

    Stay safe everyone.
    (1)

  2. #2
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,125
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    They should finish summoner before even thinking about making another job, let alone caster.

    Geomancer would have to use bells as weapons which could be cool. I'd like to see a lot of placed aoes/bubbles to convey the terrain mechanics, but that feels more like limited job material than something that'd be usable in raids. I'm not really sure how they could accurately convey the job fantasy otherwise - stone/water/air casts wouldn't really cut it, particularly with conjurer existing.
    (14)

  3. #3
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,138
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by fulminating View Post
    Geomancer would have to use bells as weapons which could be cool. I'd like to see a lot of placed aoes/bubbles to convey the terrain mechanics, but that feels more like limited job material than something that'd be usable in raids. I'm not really sure how they could accurately convey the job fantasy otherwise - stone/water/air casts wouldn't really cut it, particularly with conjurer existing.
    Implementing their classical Terrain ability as bubbles would probably be fine, in particular if they were Spells so they could be relocated at will. And with SMN now being about one-off big summons, the role of DoT mage is open for GEO to step in. I imagine, for example, a core similar to the following:
    • An instant Terrain bubble Spell that is itself a DoT, and can be relocated at the cost of a GCD.
    • A targeted DoT Spell that is only usable on enemies standing in the Terrain, or that is usable any time but only does worthwhile damage on enemies inside the Terrain.
    • A single target direct damage Spell that does medium damage to enemies. If the target is inside the Terrain, the Terrain performs an extra attack on them.
    • An AoE direct damage Spell that does minor damage to enemies. If any of the targets are inside the Terrain, the Terrain performs an extra attack on them.
    • An Ability that consumes Terrain, and does instant damage to everything inside based on the remaining duration.

    As for the elements, we haven't had any post-meteor jobs feature water magic. The lore explicitly excludes water magic from white mages so that this exclusion can be cited as the impetus for the Flood Calamity that ended the War of the Magi, so GEO wouldn't be stepping on anyone's toes by getting spells like Water, Drown, and Flood. And neither CNJ nor WHM got Quake and Tornado, so those spells are also up for grabs.
    (0)
    Last edited by Rongway; 08-02-2022 at 07:36 AM.

  4. #4
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,125
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    Terrain control tends to be extremely strong, I just can’t see a way where this is balanced and feels good without significant overlap.

    Fluid aura and aquaveil are both water type, admittedly only the former formerly showed up on Conjurer. I think there’s a few others -regen? That are too, but I’d have to check. I’m also pretty sure the ninja spell hydroton is also water type as well, as are thaliak’s blessing and a host of blue magic.
    (1)

  5. #5
    Player
    Sequora's Avatar
    Join Date
    May 2014
    Posts
    520
    Character
    Raveen Raines
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Personally hoping they retcon something. I would love an earth, wind, and water caster. I thought it was really weird that the writers were essentially threw a job away by just having it be part of the AST storyline.

    I do feel like they’re running out of traditional jobs.

    Gunbreaker was their first job that they literally created based off of a certain character.

    Scholar to an extent was a brand new job. Typically a job that can cast some black and white magic while also being able to scan for weakness and use items more efficiently.

    I suppose they could retcon green mage and have it be more of a nature based caster. Earth wind and water spells.

    I find it weird that water is a missing element from many games.

    Aero and Quake/Stone are very common throughout the series, but water is only in a handful of games and sometimes only had 1 tier.

    Regardless of whether on not we get a nature based caster, I do hope we do in fact hope we get a caster. Longest sub role that hasn’t gotten a new job.

    3.0 we got a physical ranged DPS, a tank and a healer.

    4.0 we got a caster DPS and a melee DPS

    5.0 we got a tank and a physical ranged DPS

    6.0 we got a healer and a melee DPS

    We are very much due for a new caster and maybe a tank (or a new physical ranged).

    We will see though. Some people consider blue mage to be part of the caster roster, despite being able to do a fraction of new content.
    (2)

  6. #6
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,096
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by SweetPete View Post
    Hello,

    So I have this theory I been thinking about lately. Since we all know that Astrologian is getting a complete rework in 7.0 could we finally see Geomancer making its debut in 7.0 as the new caster? Allot of people compared it to Astro and said we’d never see Geo because it’s to similar. Also to conjurer. Since white mage is now more light/holy aspect we have no job now that uses earth, wind and water base magic as it’s core. I mean summoner but just in phases. It’s not core to the job. Summoning is.

    So I’m wondering what you guys think? I know Yoshi made a comment on bringing more new exclusive FFXIV original jobs but he didn’t say they would not give us anymore final fantasy old jobs either.

    Geomancer has been hinting so many times throughout the past few expansions. With Yoshi saying summoner keeping resurrection by the skin of its teeth. I believe in 7.0 summoner will lose resurrection and become a pure caster like blm leaving rdm and the new caster hopefully (Geomancer) to be the more support oriented casters.

    I guess we still have a while before we even know but just wanted to toss my theory out there and see what you guys think.

    Stay safe everyone.
    From a practical standpoint (other than lore concepts) I can't really see anything that makes currently AST overlap with GEO, even more after running Swallow's Compass that is basically a Geomancer themepark. In fact Astrologian's spells today might have more in common with Time Mages, at the same time that Geomancers with Conjurers, but since White Mages barely use aspected magicks anymore, I don't see an issue.

    Geomancer, Mystic or Time Mage... I hope the next cast is a dot based job!
    (6)

  7. #7
    Player
    Tulzscha's Avatar
    Join Date
    May 2016
    Posts
    275
    Character
    Tulzscha Abbith
    World
    Jenova
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Rongway View Post
    Implementing their classical Terrain ability as bubbles would probably be fine, in particular if they were Spells so they could be relocated at will. And with SMN now being about one-off big summons, the role of DoT mage is open for GEO to step in. I imagine, for example, a core similar to the following:
    • An instant Terrain bubble Spell that is itself a DoT, and can be relocated at the cost of a GCD.
    • A targeted DoT Spell that is only usable on enemies standing in the Terrain, or that is usable any time but only does worthwhile damage on enemies inside the Terrain.
    • A single target direct damage Spell that does medium damage to enemies. If the target is inside the Terrain, the Terrain performs an extra attack on them.
    • An AoE direct damage Spell that does minor damage to enemies. If any of the targets are inside the Terrain, the Terrain performs an extra attack on them.
    • An Ability that consumes Terrain, and does instant damage to everything inside based on the remaining duration.

    As for the elements, we haven't had any post-meteor jobs feature water magic. The lore explicitly excludes water magic from white mages so that this exclusion can be cited as the impetus for the Flood Calamity that ended the War of the Magi, so GEO wouldn't be stepping on anyone's toes by getting spells like Water, Drown, and Flood. And neither CNJ nor WHM got Quake and Tornado, so those spells are also up for grabs.
    Some ideas for terrain:

    1. A very large field (big enough to cover a boss arena) split into sections that you can rotate with an ogcd. Can place the center wherever you want without aggroing enemies. This ensures you can always have an active terrain, you can switch them without moving and causing problems with raid mechanics, and it retains the flavor of interacting with the ground. But it's weird and having to use a do-nothing ability before every combat would be annoying.

    2. A group of circles placed around your feet similar to BLM leylines, take a few steps to swap between elements. Makes positioning an important factor for the job which might be neat for a caster but it could cause problems when you have to move.

    3. Separate large ground-targeted aoes for each element that have some big effect and linger for a while. Would be a little too similar to SMN and bloat could be an issue.

    4. One terrain ability that grants you a random elemental buff that changes your abilities. Random to reduce bloat and prevent the job from being too much like SMN or BRD. No ground effect in the terrain ability itself.
    (0)

  8. #8
    Player
    Sequora's Avatar
    Join Date
    May 2014
    Posts
    520
    Character
    Raveen Raines
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Terrain likely won’t be part of their kit in any meaningful way. This is an MMO. I can’t imagine they would make a job feel intentionally clunky for the sake of job flavor.

    My guess they’ll just slap on the name Geomancer onto a job that uses Earth, Wind, and Water magic. Or maybe some of the names of abilities will be name based.
    (1)

  9. #9
    Player
    Manamaru's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    102
    Character
    Manamaru Singen
    World
    Siren
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Sequora View Post
    -snippity bippity-
    They could go with Time Mage. If they kept at least 1 dot in, it could be themed toward something aging and damaging enemies. Since the WoL has been dealing with time oriented shenanigans. It could also either open a whole other door for opportunities, or it could unintentionally lead to some plot holes in one thing or another. Thoughts?
    (1)

  10. #10
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,096
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    I was thinking... if it depended on me, I would think about Mystic this way:

    - Far eastern themed. It could be named Onmyoji, but Mystic (MYS) can make the fantasy of the job with a broader umbrella: Mystics from Hingashi are Onmyoji, but perhaps the ones from another place might practice a similar thing but be called something else.

    - Dot centric job. Manage, watch and react to dot ticks interacting with stuff of granting procs.

    - Weapon is the "Idol" - inspired by Lulu from FFX - the caster channels their aether directly into the doll, that animated, amplifies its potency towards the enemy, sort like a voodoo doll would. Sheathed the caster carries the idol on their backs, unsheathed, the idol moves besides the caster. There are many distinct designs for the idols, a few of them are based on existing minions.

    - Artifact Sets are Far eastern garbs themed with a contrast of light/dark elements (yin/yang?) and the signature piece is a yokai mask.

    I would think Geomancer could be a strong contender, but I feel that Mystic with hexes and curses can feel a bit fresher, since we've already seen elemental magic in buckets by pre-ShB WHM and other jobs.
    (0)

Page 1 of 3 1 2 3 LastLast