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  1. #1
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by Kazhar View Post
    Yoshi-P saying that Endsinger was savage level and him introducing the Endwalker dungeons as challenging was certainly an... unique opinion, but I wouldn't say that his statements never amount to anything.

    Nobody believed him when he said that Delubrum Savage would be significantly harder than Baldesion, and he was indeed spot on that time.
    I'd actually say that while many of us might feel he sometimes overstates/exaggerates the difficulty, his statements are true more often than we'd think... just only for a very, very short period of time.

    Delubrum Reginae's savage variant might've been harder than Baldesion Arsenal when it landed, but as soon as Zadnor landed and people started going in with Rays of Valor and such, major chunks of fights in the savage version of Delubrum started getting skipped. (I'd argue that Baldesion Arsenal retains some of its teeth because there's nothing after it in Eureka to allow for power creep, but it's also been out long enough that people have optimized the living heck out of it.)

    I saw some true disaster scenarios in the first Endwalker MSQ trial in the first couple of weeks that Endwalker was out where the majority of people you got in there were on-level, not getting synced down; I saw multiple people just go "nope" and vanish, eating the 30 minute penalty when they got it in roulettes. Similarly, I saw some rough runs of Endsinger those first few weeks, when even the folks who went for higher-tier content were at most at i570, and the majority of folks were in i560 left-side and much lower on accessories, meaning they were closer to the minimum ilevel for the trial.

    But it didn't take long before the majority of folks in that first story trial were at cap and being synced down, and raidwides that had seemed threatening to some folks no longer had much bite, because they were tuned with the expectation that it had to be a survivable fight if you went in with level 83 gear... which is worse than the Augmented Cryptlurker gear many folks exited ShB with.

    Similarly, it wasn't too long before the folks you'd get in an Endsinger normal roulette included raiders in i600 BiS... and nowadays, even the folks who'd just hit 90 have often gone and bought i580 classical gear off the marketboard (since it's not really expensive at this point in the tier), and so are better-geared now than even the raiders were when Endsinger first landed.

    Yeah, he's been way off the mark sometimes when stating the difficulty of something; P1S and Endsinger EX are both notable recent examples. But I think there's other times where he's been closer -- at least at first. So I feel like it's worth remembering that "difficulty" in this game is often a thing that can be readily circumvented by better gear (or equivalent, e.g. the Rays mechanic in Bozja)... and that tends to happen very quickly.

    And that, I would argue, is a problem. Because even if the MSQ difficulty doesn't need to be ramped up on those who just want to play for story, the optional content that was meant to be harder also tends to lose its teeth very quickly in this game, leaving folks who do want content with more bite feeling at a loss unless they go run things Min iLevel No Echo.

    (And almost no one runs anything MINE, unless it's for something like my FC's "Retro Raiders" crew who exist specifically to tackle older content that way.)
    (1)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

  2. #2
    Player
    Daeriion_Aeradiir's Avatar
    Join Date
    Jul 2014
    Posts
    601
    Character
    Daeriion Aeradiir
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Packetdancer View Post
    I'd actually say that while many of us might feel he sometimes overstates/exaggerates the difficulty, his statements are true more often than we'd think... just only for a very, very short period of time.

    Delubrum Reginae's savage variant might've been harder than Baldesion Arsenal when it landed, but as soon as Zadnor landed and people started going in with Rays of Valor and such, major chunks of fights in the savage version of Delubrum started getting skipped. (I'd argue that Baldesion Arsenal retains some of its teeth because there's nothing after it in Eureka to allow for power creep
    Not to nitpick, but the items you get from BA allows you to purchase & create gear that has the 'elemental bonus' stat on it which is basically hidden echo and gives you huge amounts of extra damage if you had a full set of it. Even before all the stat squishes, potency creep and others in SHB+, A group of majority elemental gear peeps could so utterly demolish BA compared to the early weeks of BA clears.

    At their bases, Deluburum Savage was well more difficult than BA was. The difficulty of BA in week 1 was waiting for everyone to be leveled up to 60 so you had enough people to actually beat the doorbosses of BA. Then after a wipe, you'd have to farm sprites until everyone was ready to go again because of the level downgrade on wipe, then wait for Onvi to spawn, which could lead to a long time between wipes. Deluburum Savage had actual difficulty since there was no limitations on re-zoning, just dealing with mechanics.

    Nowadays both instances have their claws pretty filed down, but my experiences doing both in EW has BA being complete faceroll if you're paying even slightly remote attention due to the easiness of the fight mechanics combined with insane power creep + elemental bonuses, while Deluburum still requires attention and thought due to Twice/Thrice come ruin and a lot of mechanics still being straight one-shots, even if you do skip a portion of the fights compared to before.
    (3)
    Last edited by Daeriion_Aeradiir; 08-12-2022 at 06:01 AM.

  3. #3
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by Daeriion_Aeradiir View Post
    Not to nitpick, but the items you get from BA allows you to purchase & create gear that has the 'elemental bonus' stat on it which is basically hidden echo and gives you huge amounts of extra damage if you had a full set of it. Even before all the stat squishes, potency creep and others in SHB+, A group of majority elemental gear peeps could so utterly demolish BA compared to the early weeks of BA clears.
    Fair point; I'll concede that. Though I think it actually kind of supports my argument that power creep in this game happens very rapidly and tends to de-claw higher-end content much more quickly than would be ideal.
    (2)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.