Quote Originally Posted by DPZ2 View Post
Sounds like a reason to nerf Tank damage and mitigation, not to make dungeon instances harder.

< yes, I know. Tank damage and mitigation are so high-end instances don't wipe. Just don't use them as examples of the need for 'harder' MSQ content then >
So your solution is to neuter another role or intentionally not play it properly than to actually ask for content being tuned around the trinity this game prompts? Great idea. How about instead we nerf all the tank, DPS included. After all, if mobs live longer that will also fix the problem.

I'll never understand this averse to wipes people seem to have. Who cares if you die? You don't lose EXP, gil or literally anything. That all being said, I do actually think tanks need their mitigation scaled back. Healers also need less healing abilities and the content as a whole should be tuned to where every job serves a purpose.