Quote Originally Posted by Supersnow845 View Post
So what about the people who are actively turned away from the game because it is in their worlds excessively easy to the point of being unenjoyable, sure this is anecdotal but I have seen more than 5 people turned off the game because crucial lynchpin fights like endsinger, hades and thordran go down because you breathed too hard on them. Are there opinions not relevant to this situation at all. The MSQ just feels so hollow because all these enemies that you have been working towards for dozens of quests just get bowled over before they can even do a full mechanical loop

Again there is a difference between what we currently have and savage difficulty, raidwides hitting a bit harder, vuln stacks being tuned up a bit more, maybe a few more x come ruins or harder execution mechanics like starfall wouldn’t go astray

If these bosses can’t hurt us the entire design of the story comes crashing down
Went in PUG on Endsinger first time and it took like 3 or 4 tries. And it's still spicy when I get it in roulette sometimes.

For Thordan and Hades (especially Hades) they may be easy but the fights are still entertaining because of how extra they both are. And I still see new folks die on Hades because they miss one too many mechs, so there are still people out there who are challenged by him.

What was the experience level of the other people with the 5 people you said quit? What was their own experience level? If the rest of the party were pros, then that is going to affect the experience of the new people. This game is a vastly difference experience in a premade group versus a PUG group.