Quote Originally Posted by redheadturk View Post
For me personally I have the type of colorblindness where if it's two different shades of the same color and there isn't enough contrast between the two shades, I cannot differentiate them. Which is why Peacekeeper is so painful for me, and P3. Also, Ra La, gold on gold on cream yellow, spare me, please ><.
You are not the only one I know who has trouble with the Ra-La fight due to the yellow-orange telegraphs on golden grass.

I firmly believe that a huge number of difficulty complaints people have with regards to this game would be solved if they made ground telegraphs either have a user-settable color, or made them just be (as I've done in a past game) the negative/inverted color of the ground texture.

Quote Originally Posted by redheadturk View Post
I also have depth perception issues [which is why I hate jump puzzles and will never have flight in The Ruby Sea] and poor reaction times.
FWIW, you can have someone else who has a multi-seater mount fly you up to whatever aether current you're missing in the Ruby Sea; I've done this for folks before.

(Heck, I could log in my poor neglected Mateus alt and give you a lift; she's still back somewhere in Shadowbringers since I haven't touched her in ages, but she's got flight in that zone and a multi-seater chocobo carriage.)

Quote Originally Posted by redheadturk View Post
So arena design that forces you to rely on fast reaction times and randomly placed mechanics are the bane of my existence. If it's something I can actually memorize I don't have a problem, though.
As for random mechanics, fwiw, almost no mechanic in this game is truly random, though they're pretty good at making it feel like they are sometimes.

In my experience, generally there's between 2 and 5 possible patterns at most for anything. The worst I can think of is something like Act IV or Curtain Call in P4S phase 2, where you could be tethered to any of the eight positions... but even then, Act IV you resolve your mechanic in one of only two possible ways, and Curtain Call in only one possible way.

That said, speaking of Act IV... I really wish that all mechanics that put a marker over your head also put a debuff on your status bar. I know people who have trouble seeing limit cut markers and such over their heads (especially if people are standing together), but who can increase the size of the status bar and put it somewhere easily visible to them.

Meaning they had little trouble with mechanics that put things there (like Intermediate Relativity in E12S phase 2, or Aetherial Shackles in P1S) but much more trouble with things that rely on you seeing a specific icon that appears over your head for a bit without any matching debuff in your status icons.