So what we increase difficulty and after doing the same dungeons so many time and you start to get bored again we repeat the same until nobody plays anymore?
Did you even read my comment I said people are turned away in their first play through because when they do get to do something that’s not talk to Alphinaud for the 79th time the bosses and instances don’t live up to the hype the game itself builds for them, the literal personification of the concept of nihilism is so easy 6/8 of the party can be on the floor for 90% of it with no problems, that is turning prospective players away
I never said make dungeons harder for people who already played the story before because they get bored
Ya know, I wouldn't have so much of an issue with them tuning up the difficulty a bit if they'd actually make the arena designs less painful for those of us with visual impairments. Adding artificial difficulty via arena/dungeon design isn't the way to go about it, and that strategy is why so many of us disabled folk don't want it.Did you even read my comment I said people are turned away in their first play through because when they do get to do something that’s not talk to Alphinaud for the 79th time the bosses and instances don’t live up to the hype the game itself builds for them, the literal personification of the concept of nihilism is so easy 6/8 of the party can be on the floor for 90% of it with no problems, that is turning prospective players away
I never said make dungeons harder for people who already played the story before because they get bored
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